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NL3D::CComputedString Struct Reference

CComputedString A CComputedString is a structure which permits to render a string in a driver. +More... +

+#include <computed_string.h> +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  THotSpot {
+  BottomLeft = 0, +MiddleLeft, +TopLeft, +MiddleBottom, +
+  MiddleMiddle, +MiddleTop, +BottomRight, +MiddleRight, +
+  TopRight, +HotSpotCount +
+ }
 Hotspot positions (origine for the string placement) You should take care that for vertical hotspot, an imaginary line is defined under letters with no leg (like m,b,c etc..) between the leg of p and the loop of the p. More...


Public Methods

 CComputedString (bool bSetupVB=true)
 Default constructor. More...

CVector getHotSpotVector (THotSpot hotspot)
 Get the string's origin. More...

void render2D (IDriver &driver, float x, float z, THotSpot hotspot=BottomLeft, float scaleX=1, float scaleZ=1, float rotateY=0, bool useScreenAR43=false, bool roundToNearestPixel=true)
 Render the unicode string in a driver. More...

void render2DClip (IDriver &driver, float x, float z, float xmin=0, float ymin=0, float xmax=1, float ymax=1)
 same as render2D but clip the quads to xmin,ymin/xmax,ymax. More...

void render3D (IDriver &driver, CMatrix matrix, THotSpot hotspot=MiddleMiddle)
 Render the unicode string in a driver, in 3D with a user matrix. More...


Public Attributes

CVertexBuffer Vertices
CVertexBuffer VerticesClipped
CMaterialMaterial
CRGBA Color
float StringWidth
 The width of the string, in pixels (eg: 30). More...

float StringHeight
 The height of the string, in pixels (eg: 10). More...

float StringLine
 StringLine is the size from bottom of the whole string image to the hotspot in pixels. More...

+


Detailed Description

+CComputedString A CComputedString is a structure which permits to render a string in a driver. +

+It computes 4 vertices per char the renderer draw quads from them. +

+

+Author:
+Stephane Coutelas , Nevrax France
+Date:
+2000
+

+ +

+Definition at line 59 of file computed_string.h.


Member Enumeration Documentation

+

+ + + + +
+ + +
enum NL3D::CComputedString::THotSpot +
+
+ + + + + +
+   + + +

+Hotspot positions (origine for the string placement) You should take care that for vertical hotspot, an imaginary line is defined under letters with no leg (like m,b,c etc..) between the leg of p and the loop of the p. +

+

+Enumeration values:
+ + + + + + + + + + + +
BottomLeft  +
MiddleLeft  +
TopLeft  +
MiddleBottom  +
MiddleMiddle  +
MiddleTop  +
BottomRight  +
MiddleRight  +
TopRight  +
HotSpotCount  +
+
+ +

+Definition at line 84 of file computed_string.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + +
NL3D::CComputedString::CComputedString bool   bSetupVB = true [inline]
+
+ + + + + +
+   + + +

+Default constructor. +

+ +

+Definition at line 102 of file computed_string.h. +

+References StringHeight, StringWidth, Vertices, and VerticesClipped.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
CVector NL3D::CComputedString::getHotSpotVector THotSpot   hotspot
+
+ + + + + +
+   + + +

+Get the string's origin. +

+

+Parameters:
+ + +
hotspot  +the origin of the string
+
+

+Definition at line 48 of file computed_string.cpp. +

+References BottomRight, MiddleBottom, MiddleLeft, MiddleMiddle, MiddleRight, MiddleTop, StringHeight, StringWidth, TopLeft, and TopRight. +

+Referenced by render2D, and render3D.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CComputedString::render2D IDriver  driver,
float   x,
float   z,
THotSpot   hotspot = BottomLeft,
float   scaleX = 1,
float   scaleZ = 1,
float   rotateY = 0,
bool   useScreenAR43 = false,
bool   roundToNearestPixel = true
+
+ + + + + +
+   + + +

+Render the unicode string in a driver. +

+

+Parameters:
+ + + + + + + + + + +
driver  +the driver where to render the primitives
x  +abscissa
y  +ordinate
hotspot  +position of string origine
scaleX  +abscissa scale
scaleY  +ordinate scale
rotateY  +rotation angle (axe perpendicular to screen)
useScreenAR43  +if false then string is displayed with a pixel Ratio 1:1 (independent of window resolution). if true, the string is scaled according to window width and height, to support 4:3 aspect ratio even on weird screen resolution such as 640*240 (ie the char still look square, but the pixel ratio is 2:1)
roundToNearestPixel  +if true, snap the final string position to the nearest pixel. if set to true, and if useScreenAR43= false, you are sure that texels of the fonts fit exactly on centers of pixels (no apparent bi-linear).
+
+

+Definition at line 83 of file computed_string.cpp. +

+References Color, getHotSpotVector, Material, matrix, Vertices, x, and z.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CComputedString::render2DClip IDriver  driver,
float   x,
float   z,
float   xmin = 0,
float   ymin = 0,
float   xmax = 1,
float   ymax = 1
+
+ + + + + +
+   + + +

+same as render2D but clip the quads to xmin,ymin/xmax,ymax. +

+NB: behavior is same as render2D with: Hotspot = bottomLeft, scaleX=1, scaleZ=1, rotateY=0, useScreenAR43= false, roundToNearestPixel= false +

+Definition at line 147 of file computed_string.cpp. +

+References Color, Material, matrix, Vertices, VerticesClipped, x, and z.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NL3D::CComputedString::render3D IDriver  driver,
CMatrix   matrix,
THotSpot   hotspot = MiddleMiddle
+
+ + + + + +
+   + + +

+Render the unicode string in a driver, in 3D with a user matrix. +

+NB: size of the string is first scaled by 1/windowHeight.

+Parameters:
+ + + + +
driver  +the driver where to render the primitives
matrix  +transformation matrix
hotspot  +position of string origine
+
+

+Definition at line 268 of file computed_string.cpp. +

+References Color, getHotSpotVector, Material, matrix, and Vertices.

+


Member Data Documentation

+

+ + + + +
+ + +
CRGBA NL3D::CComputedString::Color +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file computed_string.h. +

+Referenced by render2D, render2DClip, and render3D.

+

+ + + + +
+ + +
CMaterial* NL3D::CComputedString::Material +
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file computed_string.h. +

+Referenced by render2D, render2DClip, and render3D.

+

+ + + + +
+ + +
float NL3D::CComputedString::StringHeight +
+
+ + + + + +
+   + + +

+The height of the string, in pixels (eg: 10). +

+ +

+Definition at line 70 of file computed_string.h. +

+Referenced by CComputedString, and getHotSpotVector.

+

+ + + + +
+ + +
float NL3D::CComputedString::StringLine +
+
+ + + + + +
+   + + +

+StringLine is the size from bottom of the whole string image to the hotspot in pixels. +

+for instance if the hotspot is bottomLeft the imaginary line of the string "bpc" is under the b, under the loop of the p but over the leg of the p. So StringLine is a positive value in this case. It may be a negative value for the string "^" for example. +

+Definition at line 77 of file computed_string.h.

+

+ + + + +
+ + +
float NL3D::CComputedString::StringWidth +
+
+ + + + + +
+   + + +

+The width of the string, in pixels (eg: 30). +

+ +

+Definition at line 68 of file computed_string.h. +

+Referenced by CComputedString, and getHotSpotVector.

+

+ + + + +
+ + +
CVertexBuffer NL3D::CComputedString::Vertices +
+
+ + + + + +
+   + + +

+ +

+Definition at line 63 of file computed_string.h. +

+Referenced by CComputedString, render2D, render2DClip, and render3D.

+

+ + + + +
+ + +
CVertexBuffer NL3D::CComputedString::VerticesClipped +
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file computed_string.h. +

+Referenced by CComputedString, and render2DClip.

+


The documentation for this struct was generated from the following files: + + + +
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+ + -- cgit v1.2.1