From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/scene__user_8cpp.html | 563 +++++++++++++++++++++++++++++++++ 1 file changed, 563 insertions(+) create mode 100644 docs/doxygen/nel/scene__user_8cpp.html (limited to 'docs/doxygen/nel/scene__user_8cpp.html') diff --git a/docs/doxygen/nel/scene__user_8cpp.html b/docs/doxygen/nel/scene__user_8cpp.html new file mode 100644 index 00000000..edeff12d --- /dev/null +++ b/docs/doxygen/nel/scene__user_8cpp.html @@ -0,0 +1,563 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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scene_user.cpp File Reference

<File description>. +More... +

+#include "std3d.h"
+#include "3d/scene_user.h"
+#include "3d/coarse_mesh_manager.h"
+#include "3d/point_light_user.h"
+#include "3d/point_light_model.h"
+#include "3d/lod_character_manager.h"
+#include "3d/lod_character_shape.h"
+#include "3d/lod_character_shape_bank.h"
+#include "nel/misc/hierarchical_timer.h"
+#include "3d/async_texture_manager.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene )
#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )
#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet )
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance )
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )
#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG )
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene )
#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene )
#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight )
#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg )
#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod )
#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr )
#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dInst )
#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand )
#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud )
#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol )
+


Detailed Description

+<File description>. +

+

+Id:
+ scene_user.cpp,v 1.31 2002/11/14 12:55:32 berenguier Exp
+

+ +

+Definition in file scene_user.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_HAUTO_ASYNC_IG   H_AUTO_USE( NL3D_Load_AsyncIG ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 57 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync, NL3D::CSceneUser::stopCreatingAndAddingIG, and NL3D::CSceneUser::updateWaitingInstances.

+

+ + + + +
+ + +
#define NL3D_HAUTO_CREATE_INSTANCE   H_AUTO_USE( NL3D_CreateOrLoad_Instance ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createInstance, and NL3D::CSceneUser::createInstanceAsync.

+

+ + + + +
+ + +
#define NL3D_HAUTO_CREATE_SKELETON   H_AUTO_USE( NL3D_CreateOrLoad_Skeleton ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createSkeleton.

+

+ + + + +
+ + +
#define NL3D_HAUTO_ELT_SCENE   H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createAnimationSet, NL3D::CSceneUser::createCamera, NL3D::CSceneUser::createCloudScape, NL3D::CSceneUser::createLandscape, NL3D::CSceneUser::createPlayListManager, NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::createTransform, NL3D::CSceneUser::createVisualCollisionManager, NL3D::CSceneUser::deleteAnimationSet, NL3D::CSceneUser::deleteCamera, NL3D::CSceneUser::deleteInstance, NL3D::CSceneUser::deleteLandscape, NL3D::CSceneUser::deletePlayListManager, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::deleteSkeleton, NL3D::CSceneUser::deleteTransform, and NL3D::CSceneUser::deleteVisualCollisionManager.

+

+ + + + +
+ + +
#define NL3D_HAUTO_LOAD_ANIMSET   H_AUTO_USE( NL3D_Load_AnimationSet ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createAnimationSet.

+

+ + + + +
+ + +
#define NL3D_HAUTO_LOAD_LOD   H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::deleteCLodShapeBank, NL3D::CSceneUser::loadCLodShapeBank, NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture, and NL3D::CSceneUser::setStaticCoarseMeshManagerTexture.

+

+ + + + +
+ + +
#define NL3D_HAUTO_RENDER_SCENE   H_AUTO_USE( NL3D_Render_Scene ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 63 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::render.

+

+ + + + +
+ + +
#define NL3D_HAUTO_RENDER_SCENE_ANIMATE   H_AUTO_USE( NL3D_Render_Animate_Scene ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::animate.

+

+ + + + +
+ + +
#define NL3D_HAUTO_UI_SCENE   H_AUTO_USE( NL3D_UI_Scene ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCam, NL3D::CSceneUser::getCLodAnimIdByName, NL3D::CSceneUser::getCLodShapeIdByName, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getGlobalWindDirection, NL3D::CSceneUser::getGlobalWindPower, NL3D::CSceneUser::getGroupLoadMaxPolygon, NL3D::CSceneUser::getGroupNbFaceAsked, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getNbFaceAsked, NL3D::CSceneUser::getPolygonBalancingMode, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::getViewport, NL3D::CSceneUser::resetCLodManager, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setAutomaticAnimationSet, NL3D::CSceneUser::setCam, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setGlobalWindPower, NL3D::CSceneUser::setGroupLoadMaxPolygon, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setPolygonBalancingMode, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, NL3D::CSceneUser::setSunSpecular, NL3D::CSceneUser::setToGlobalInstanceGroup, and NL3D::CSceneUser::setViewport.

+

+ + + + +
+ + +
#define NL3D_MEM_CLOUDS   NL_ALLOC_CONTEXT( 3dCloud ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 72 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createCloudScape, and NL3D::CSceneUser::deleteCloudScape.

+

+ + + + +
+ + +
#define NL3D_MEM_IG   NL_ALLOC_CONTEXT( 3dIg ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 67 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync, NL3D::CSceneUser::setToGlobalInstanceGroup, NL3D::CSceneUser::stopCreatingAndAddingIG, and NL3D::CSceneUser::updateWaitingIG.

+

+ + + + +
+ + +
#define NL3D_MEM_INSTANCE   NL_ALLOC_CONTEXT( 3dInst ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 70 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createInstance, NL3D::CSceneUser::createInstanceAsync, NL3D::CSceneUser::deleteInstance, and NL3D::CSceneUser::updateWaitingInstances.

+

+ + + + +
+ + +
#define NL3D_MEM_LANDSCAPE   NL_ALLOC_CONTEXT( 3dLand ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 71 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createLandscape, and NL3D::CSceneUser::deleteLandscape.

+

+ + + + +
+ + +
#define NL3D_MEM_LIGHT   NL_ALLOC_CONTEXT( 3dLight ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createPointLight, NL3D::CSceneUser::deletePointLight, NL3D::CSceneUser::enableLightingSystem, NL3D::CSceneUser::getAmbientGlobal, NL3D::CSceneUser::getCoarseMeshLightingUpdate, NL3D::CSceneUser::getLightTransitionThreshold, NL3D::CSceneUser::getMaxLightContribution, NL3D::CSceneUser::getSunAmbient, NL3D::CSceneUser::getSunDiffuse, NL3D::CSceneUser::getSunDirection, NL3D::CSceneUser::getSunSpecular, NL3D::CSceneUser::setAmbientGlobal, NL3D::CSceneUser::setCoarseMeshLightingUpdate, NL3D::CSceneUser::setLightTransitionThreshold, NL3D::CSceneUser::setMaxLightContribution, NL3D::CSceneUser::setSunAmbient, NL3D::CSceneUser::setSunDiffuse, NL3D::CSceneUser::setSunDirection, and NL3D::CSceneUser::setSunSpecular.

+

+ + + + +
+ + +
#define NL3D_MEM_LOD   NL_ALLOC_CONTEXT( 3dLod ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 68 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::deleteCLodShapeBank, NL3D::CSceneUser::getCLodAnimIdByName, NL3D::CSceneUser::getCLodShapeIdByName, NL3D::CSceneUser::loadCLodShapeBank, NL3D::CSceneUser::resetCLodManager, NL3D::CSceneUser::setDynamicCoarseMeshManagerTexture, and NL3D::CSceneUser::setStaticCoarseMeshManagerTexture.

+

+ + + + +
+ + +
#define NL3D_MEM_SCENE_RENDER   NL_ALLOC_CONTEXT( 3dScRdr ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 69 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::render.

+

+ + + + +
+ + +
#define NL3D_MEM_VISUAL_COLLISION   NL_ALLOC_CONTEXT( 3dVsCol ) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 73 of file scene_user.cpp. +

+Referenced by NL3D::CSceneUser::createVisualCollisionManager, and NL3D::CSceneUser::deleteVisualCollisionManager.

+ + + +
                                                                                                                                                                    +

+ + -- cgit v1.2.1