From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/scene_8cpp.html | 294 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 294 insertions(+) create mode 100644 docs/doxygen/nel/scene_8cpp.html (limited to 'docs/doxygen/nel/scene_8cpp.html') diff --git a/docs/doxygen/nel/scene_8cpp.html b/docs/doxygen/nel/scene_8cpp.html new file mode 100644 index 00000000..ec87fac6 --- /dev/null +++ b/docs/doxygen/nel/scene_8cpp.html @@ -0,0 +1,294 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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scene.cpp File Reference

A 3d scene, manage model instantiation, tranversals etc.. +More... +

+#include "std3d.h"
+#include "3d/scene.h"
+#include "3d/trav_scene.h"
+#include "3d/hrc_trav.h"
+#include "3d/clip_trav.h"
+#include "3d/light_trav.h"
+#include "3d/anim_detail_trav.h"
+#include "3d/load_balancing_trav.h"
+#include "3d/render_trav.h"
+#include "3d/transform.h"
+#include "3d/camera.h"
+#include "3d/landscape_model.h"
+#include "3d/driver.h"
+#include "3d/transform_shape.h"
+#include "3d/mesh_base.h"
+#include "3d/mesh_base_instance.h"
+#include "3d/mesh_instance.h"
+#include "3d/mesh_mrm_instance.h"
+#include "3d/mesh_multi_lod_instance.h"
+#include "3d/shape_bank.h"
+#include "3d/skeleton_model.h"
+#include "3d/particle_system_model.h"
+#include "3d/coarse_mesh_manager.h"
+#include "3d/cluster.h"
+#include "3d/scene_group.h"
+#include "3d/flare_model.h"
+#include "3d/skip_model.h"
+#include "3d/quad_grid_clip_cluster.h"
+#include "3d/water_model.h"
+#include "3d/vegetable_blend_layer_model.h"
+#include "3d/root_model.h"
+#include "3d/point_light_model.h"
+#include "3d/animation.h"
+#include <memory>
+#include "nel/misc/file.h"
+#include "nel/misc/path.h"
+ +

+Go to the source code of this file. + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga"
#define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE   NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE
#define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE   400
#define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST   3

Variables

const float NL3D_QuadGridClipManagerMaxDist [NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600}
const float NL3D_QuadGridClipManagerRadiusMax = 1500
+


Detailed Description

+A 3d scene, manage model instantiation, tranversals etc.. +

+

+Id:
+ scene.cpp,v 1.74 2002/05/02 12:42:18 besson Exp
+

+ +

+Definition in file scene.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_SCENE_DYNAMIC_COARSE_MANAGER_TEXTURE   NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE +
+
+ + + + + +
+   + + +

+ +

+Definition at line 70 of file scene.cpp. +

+Referenced by NL3D::CScene::initCoarseMeshManager.

+

+ + + + +
+ + +
#define NL3D_SCENE_QUADGRID_CLIP_CLUSTER_SIZE   400 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 73 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager.

+

+ + + + +
+ + +
#define NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST   3 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 74 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager.

+

+ + + + +
+ + +
#define NL3D_SCENE_STATIC_COARSE_MANAGER_TEXTURE   "nel_coarse_texture.tga" +
+
+ + + + + +
+   + + +

+ +

+Definition at line 69 of file scene.cpp. +

+Referenced by NL3D::CScene::initCoarseMeshManager.

+


Variable Documentation

+

+ + + + +
+ + +
const float NL3D_QuadGridClipManagerMaxDist[NL3D_SCENE_QUADGRID_CLIP_NUM_MAXDIST] = {200, 400, 600} +
+
+ + + + + +
+   + + +

+ +

+Definition at line 75 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager.

+

+ + + + +
+ + +
const float NL3D_QuadGridClipManagerRadiusMax = 1500 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 77 of file scene.cpp. +

+Referenced by NL3D::CScene::initQuadGridClipManager.

+ + + +
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