From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/ps__ribbon_8h-source.html | 251 +++++++++++++++++++++++++++++ 1 file changed, 251 insertions(+) create mode 100644 docs/doxygen/nel/ps__ribbon_8h-source.html (limited to 'docs/doxygen/nel/ps__ribbon_8h-source.html') diff --git a/docs/doxygen/nel/ps__ribbon_8h-source.html b/docs/doxygen/nel/ps__ribbon_8h-source.html new file mode 100644 index 00000000..f56926f3 --- /dev/null +++ b/docs/doxygen/nel/ps__ribbon_8h-source.html @@ -0,0 +1,251 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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ps_ribbon.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_PS_RIBBON_H
+00027 #define NL_PS_RIBBON_H
+00028 
+00029 #include "3d/ps_particle_basic.h"
+00030 #include "3d/ps_ribbon_base.h"
+00031 #include "3d/vertex_buffer.h"
+00032 #include "3d/vertex_buffer.h"
+00033 #include "3d/primitive_block.h"
+00034 #include "nel/misc/vector.h"
+00035 #include <hash_map>
+00036 
+00037 
+00038 namespace NL3D 
+00039 {
+00040 
+00045 class CPSRibbon : public CPSRibbonBase,
+00046                                   public CPSColoredParticle,
+00047                                   public CPSSizedParticle,
+00048                                   public CPSMaterial,
+00049                                   public CPSTexturedParticleNoAnim
+00050 {
+00051 public: 
+00054 
+00061                 CPSRibbon();            
+00063                 ~CPSRibbon();
+00065                 virtual void            serial(NLMISC::IStream &f) throw(NLMISC::EStream);
+00066                 //
+00067                 NLMISC_DECLARE_CLASS(CPSRibbon);
+00069 
+00070         
+00073 
+00076                         virtual void setColorFading(bool onOff = true) 
+00077                         {
+00078                                 _ColorFading = onOff;
+00079                                 touch();
+00080                         }
+00081 
+00084                         virtual bool getColorFading(void) const
+00085                         {
+00086                                 return _ColorFading;
+00087                         }
+00088 
+00093                         virtual void setSystemBasis(bool yes) {}
+00094                 
+00096                         virtual bool isInSystemBasis(void) const { return true; }
+00097                 
+00098                 //void setPersistAfterDeath(bool persit = true);
+00099 
+00103                 //bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }
+00104                 
+00106 
+00108         virtual void                    step(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEt);
+00109 
+00111         virtual bool                    hasTransparentFaces(void);
+00112 
+00114         virtual bool                    hasOpaqueFaces(void);
+00115 
+00116         virtual uint32                  getMaxNumFaces(void) const;
+00117 
+00118 
+00120         void setTexture(NLMISC::CSmartPtr<ITexture> tex) { _Tex = tex; touch(); }
+00122         void setTexFactor(float uFactor = 1.f, float vFactor = 1.f)
+00123         {                       
+00124                 _UFactor = uFactor;
+00125                 _VFactor = vFactor;
+00126                 touch();
+00127         }
+00128         // get the u-factor for texture mapping
+00129         float getUFactor(void) const { return _UFactor; }
+00130         // get the v-factor for texture mapping
+00131         float getVFactor(void) const { return _VFactor; }
+00133         ITexture *getTexture(void) { return _Tex; }
+00134         const ITexture *getTexture(void) const { return _Tex; }
+00135 
+00143         void setShape(const NLMISC::CVector *shape, uint32 nbPointsInShape);
+00144 
+00146         uint32 getNbVerticesInShape(void) const { return _Shape.size(); }
+00147         
+00152         void getShape(NLMISC::CVector *shape) const;
+00153 
+00157                 static const NLMISC::CVector  Losange[];
+00159                 static const uint NbVerticesInLosange;
+00161                 static const NLMISC::CVector  HeightSides[];
+00163                 static const uint NbVerticesInHeightSide;
+00165                 static const NLMISC::CVector Pentagram[];
+00166                 static const uint NbVerticesInPentagram;
+00168                 static const NLMISC::CVector Triangle[];
+00169                 static const uint NbVerticesInTriangle; 
+00171 protected:              
+00173         
+00174         // the number of dying ribbons that are present
+00175         //uint32                                                        _NbDyingRibbons;
+00176         // a counter to tell how much frame is left for each ribbon
+00177         //std::vector<uint32>                           _DyingRibbonsLifeLeft;
+00178 
+00180         virtual void                                    newElement(CPSLocated *emitterLocated, uint32 emitterIndex) ;
+00182         virtual void                                    deleteElement(uint32 index);
+00184         virtual void                                    resize(uint32 size);
+00186         virtual CPSLocated                              *getSizeOwner(void) { return _Owner; }
+00188         virtual CPSLocated                              *getColorOwner(void) { return _Owner; } 
+00189 private:                
+00190 
+00192         virtual void                                    updateMatAndVbForColor(void);   
+00193 
+00195         void                                                    displayRibbons(uint32 nbRibbons, uint32 srcStep);
+00196 
+00207                         struct CVBnPB
+00208                         {
+00209                                 CVertexBuffer           VB;
+00210                                 CPrimitiveBlock         PB;
+00211                         };
+00212 
+00213                         typedef std::hash_map<uint, CVBnPB> TVBMap;
+00214 
+00216                         static TVBMap                                   _VBMap;                        // index / vertex buffers with no color
+00217                         static TVBMap                                   _FadedVBMap;           // index / vertex buffers for constant color with fading
+00218                         static TVBMap                                   _ColoredVBMap;             // index / vertex buffer + colors
+00219                         static TVBMap                                   _FadedColoredVBMap;    // index / vertex buffer + faded colors
+00220 
+00222                         static TVBMap                                   _TexVBMap;                          // index / vertex buffers with no color + texture
+00223                         static TVBMap                                   _TexFadedVBMap;         // index / vertex buffers for constant color with fading + texture
+00224                         static TVBMap                                   _TexColoredVBMap;               // index / vertex buffer + colors + texture
+00225                         static TVBMap                                   _TexFadedColoredVBMap;  // index / vertex buffer + faded colors + texture
+00226 
+00228                         CVBnPB &getVBnPB();
+00229 
+00231                         uint    getNumRibbonsInVB() const;
+00233 
+00234         CSmartPtr<ITexture>                      _Tex;
+00235         std::vector<NLMISC::CVector> _Shape;
+00236         float _UFactor, _VFactor;
+00237                         
+00238 
+00239         bool _ColorFading : 1;
+00240         bool _GlobalColor : 1; // to see wether the system uses global color
+00241         bool _Touch               : 1; // we use this to see if we must setup the material again
+00242 
+00243         void touch() { _Touch = true; }
+00244 
+00245         void            updateMaterial();
+00246         void            updateTexturedMaterial();
+00247         void            updateUntexturedMaterial();
+00248         void            setupGlobalColor();
+00249         void            setupTexturedGlobalColor();
+00250         void            setupUntexturedGlobalColor();
+00251         void            setupTextureMatrix();
+00252 
+00254         uint            getNumVerticesInSlice() const;
+00255 };
+00256 
+00257 
+00258 } // NL3D
+00259 
+00260 
+00261 #endif // NL_PS_RIBBON_H
+00262 
+00263 /* End of ps_ribbon.h */
+
+ + +
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+ + -- cgit v1.2.1