From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/ps__face_8h-source.html | 165 +++++++++++++++++++++++++++++++ 1 file changed, 165 insertions(+) create mode 100644 docs/doxygen/nel/ps__face_8h-source.html (limited to 'docs/doxygen/nel/ps__face_8h-source.html') diff --git a/docs/doxygen/nel/ps__face_8h-source.html b/docs/doxygen/nel/ps__face_8h-source.html new file mode 100644 index 00000000..966a842f --- /dev/null +++ b/docs/doxygen/nel/ps__face_8h-source.html @@ -0,0 +1,165 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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ps_face.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_PS_FACE_H
+00027 #define NL_PS_FACE_H
+00028 
+00029 #include "3d/ps_quad.h"
+00030 
+00031 namespace NL3D 
+00032 {
+00033 
+00036 
+00060 class CPSFace       : public CPSQuad                                    
+00061                                         , public CPSRotated3DPlaneParticle
+00062                                         , public CPSHintParticleRotateTheSame
+00063 {
+00064 public:
+00068         CPSFace(CSmartPtr<ITexture> tex = NULL);
+00069 
+00070         void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
+00071 
+00072         NLMISC_DECLARE_CLASS(CPSFace);
+00082         void hintRotateTheSame(uint32 nbConfiguration
+00083                                                         , float minAngularVelocity = NLMISC::Pi
+00084                                                         , float maxAngularVelocity = NLMISC::Pi
+00085                                                   );
+00086 
+00091         void disableHintRotateTheSame(void)
+00092         {
+00093                 hintRotateTheSame(0);
+00094         }
+00095 
+00101         uint32 checkHintRotateTheSame(float &min, float &max) const
+00102         {
+00103                 min = _MinAngularVelocity;
+00104                 max = _MaxAngularVelocity;
+00105                 return _PrecompBasis.size(); 
+00106         }
+00107 
+00108 
+00109 protected:
+00110 
+00111         friend class CPSFaceHelper; 
+00112 
+00113         virtual void    step(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime);        
+00114         virtual void    newElement(CPSLocated *emitterLocated, uint32 emitterIndex);    
+00115         virtual void    deleteElement(uint32 index);
+00116         virtual void    resize(uint32 size);
+00118         void fillIndexesInPrecompBasis(void);
+00119         virtual CPSLocated *getPlaneBasisOwner(void) { return _Owner; }
+00120                 
+00121         // we must store them for serialization
+00122         float                   _MinAngularVelocity;
+00123         float                   _MaxAngularVelocity;
+00124         struct CPlaneBasisPair
+00125         {               
+00126                 CPlaneBasis Basis;
+00127                 CVector Axis; // an axis for rotation
+00128                 float AngularVelocity; // an angular velocity
+00129         };
+00130 
+00132         std::vector< CPlaneBasisPair > _PrecompBasis;
+00133 
+00135         std::vector<uint32> _IndexInPrecompBasis;       
+00136 };
+00137 
+00138 
+00139 
+00140 } // NL3D
+00141 
+00142 
+00143 #endif // NL_PS_FACE_H
+00144 
+00145 /* End of ps_face.h */
+
+ + +
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