From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/play__list__manager_8cpp-source.html | 166 +++++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 docs/doxygen/nel/play__list__manager_8cpp-source.html (limited to 'docs/doxygen/nel/play__list__manager_8cpp-source.html') diff --git a/docs/doxygen/nel/play__list__manager_8cpp-source.html b/docs/doxygen/nel/play__list__manager_8cpp-source.html new file mode 100644 index 00000000..7a6fb044 --- /dev/null +++ b/docs/doxygen/nel/play__list__manager_8cpp-source.html @@ -0,0 +1,166 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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play_list_manager.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/play_list_manager.h"
+00029 
+00030 
+00031 namespace NL3D 
+00032 {
+00033 
+00034 
+00035 // ***************************************************************************
+00036 void    CPlayListManager::addPlaylist(CAnimationPlaylist* plist, CChannelMixer *chanMixer)
+00037 {
+00038         nlassert(plist);
+00039         if(!chanMixer)
+00040                 return;
+00041         // this do all the good things.
+00042         _List[plist]= CNode(plist, chanMixer);
+00043 }
+00044 
+00045 
+00046 // ***************************************************************************
+00047 void    CPlayListManager::removePlaylist(CAnimationPlaylist* plist)
+00048 {
+00049         nlassert(plist);
+00050         // this do all the good things.
+00051         _List.erase(plist);
+00052 }
+00053 
+00054 
+00055 // ***************************************************************************
+00056 void    CPlayListManager::animate(TGlobalAnimationTime time)
+00057 {
+00058         TPlayListList::iterator         it;
+00059 
+00060         for(it=_List.begin();it!=_List.end();)
+00061         {
+00062                 CNode   *node= &(it->second);
+00063                 // Test refPtrs.
+00064                 if( node->PlayList==NULL || node->ChannelMixer==NULL)
+00065                 {
+00066                         // erase it from map.
+00067                         TPlayListList::iterator         itDel= it++;
+00068                         _List.erase(itDel);
+00069                 }
+00070                 else
+00071                 {
+00072                         // animate!!
+00073                         node->PlayList->setupMixer(*node->ChannelMixer, time);
+00074                         node->ChannelMixer->eval(false);
+00075                         it++;
+00076                 }
+00077         }
+00078 }
+00079 
+00080 // ***************************************************************************
+00081 
+00082 void CPlayListManager::deleteAll()
+00083 {
+00084         TPlayListList::iterator it = _List.begin();
+00085         while (it != _List.end())
+00086         {
+00087                 TPlayListList::iterator itDel = it;
+00088                 ++it;
+00089                 CNode *node= &(itDel->second);
+00090                 delete node->ChannelMixer;
+00091                 delete node->PlayList;
+00092                 _List.erase(itDel);
+00093         }
+00094 }
+00095 
+00096 
+00097 } // NL3D
+
+ + +
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