From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/patch__lightmap_8cpp.html | 742 +++++++++++++++++++++++++++++ 1 file changed, 742 insertions(+) create mode 100644 docs/doxygen/nel/patch__lightmap_8cpp.html (limited to 'docs/doxygen/nel/patch__lightmap_8cpp.html') diff --git a/docs/doxygen/nel/patch__lightmap_8cpp.html b/docs/doxygen/nel/patch__lightmap_8cpp.html new file mode 100644 index 00000000..55c06617 --- /dev/null +++ b/docs/doxygen/nel/patch__lightmap_8cpp.html @@ -0,0 +1,742 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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patch_lightmap.cpp File Reference

Patch implementation related to lightmaping (texture Near/Far). +More... +

+#include "std3d.h"
+#include "3d/patch.h"
+#include "3d/tessellation.h"
+#include "3d/bezier_patch.h"
+#include "3d/zone.h"
+#include "3d/landscape.h"
+#include "nel/misc/vector.h"
+#include "nel/misc/common.h"
+#include "3d/patchuv_locator.h"
+#include "3d/vegetable_manager.h"
+#include "3d/fast_floor.h"
+#include "3d/light_influence_interpolator.h"
+#include "3d/patchdlm_context.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define a00   tex[0]
#define a10   tex[1]
#define a20   tex[2]
#define a30   tex[3]
#define a40   tex[4]
#define a01   tex[5]
#define a11   tex[6]
#define a21   tex[7]
#define a31   tex[8]
#define a41   tex[9]
#define a02   tex[10]
#define a12   tex[11]
#define a22   tex[12]
#define a32   tex[13]
#define a42   tex[14]
#define a03   tex[15]
#define a13   tex[16]
#define a23   tex[17]
#define a33   tex[18]
#define a43   tex[19]
#define a04   tex[20]
#define a14   tex[21]
#define a24   tex[22]
#define a34   tex[23]
#define a44   tex[24]
+


Detailed Description

+Patch implementation related to lightmaping (texture Near/Far). +

+

+Id:
+ patch_lightmap.cpp,v 1.6 2002/04/23 15:15:22 berenguier Exp
+

+ +

+Definition in file patch_lightmap.cpp.


Define Documentation

+

+ + + + +
+ + +
#define a00   tex[0] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1500 of file patch_lightmap.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

+

+ + + + +
+ + +
#define a01   tex[5] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1506 of file patch_lightmap.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

+

+ + + + +
+ + +
#define a02   tex[10] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1512 of file patch_lightmap.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

+

+ + + + +
+ + +
#define a03   tex[15] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1518 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a04   tex[20] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1524 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a10   tex[1] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1501 of file patch_lightmap.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

+

+ + + + +
+ + +
#define a11   tex[6] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1507 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a12   tex[11] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1513 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a13   tex[16] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1519 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a14   tex[21] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1525 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a20   tex[2] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1502 of file patch_lightmap.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey.

+

+ + + + +
+ + +
#define a21   tex[7] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1508 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a22   tex[12] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1514 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a23   tex[17] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1520 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a24   tex[22] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1526 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a30   tex[3] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1503 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a31   tex[8] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1509 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a32   tex[13] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1515 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a33   tex[18] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1521 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a34   tex[23] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1527 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a40   tex[4] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1504 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a41   tex[9] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1510 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a42   tex[14] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1516 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a43   tex[19] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1522 of file patch_lightmap.cpp.

+

+ + + + +
+ + +
#define a44   tex[24] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 1528 of file patch_lightmap.cpp.

+ + + +
                                                                                                                                                                    +

+ + -- cgit v1.2.1