From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/particle__system__shape_8cpp-source.html | 313 +++++++++++++++++++++ 1 file changed, 313 insertions(+) create mode 100644 docs/doxygen/nel/particle__system__shape_8cpp-source.html (limited to 'docs/doxygen/nel/particle__system__shape_8cpp-source.html') diff --git a/docs/doxygen/nel/particle__system__shape_8cpp-source.html b/docs/doxygen/nel/particle__system__shape_8cpp-source.html new file mode 100644 index 00000000..6d8b7dc4 --- /dev/null +++ b/docs/doxygen/nel/particle__system__shape_8cpp-source.html @@ -0,0 +1,313 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

particle_system_shape.cpp

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/particle_system.h"
+00029 #include "3d/particle_system_shape.h"
+00030 #include "3d/particle_system_model.h"
+00031 #include "3d/scene.h"
+00032 #include "3d/driver.h"
+00033 #include "nel/misc/file.h"
+00034 #include "nel/misc/mem_stream.h"
+00035 
+00036 
+00037 
+00038 namespace NL3D {
+00039 
+00040 using NLMISC::IStream;
+00041 using NLMISC::CIFile;
+00042 
+00043 
+00044 
+00045 
+00046 // private usage : macro to check the memory integrity
+00047 #if defined(NL_DEBUG) && defined(NL_OS_WINDOWS)
+00048         #include <crtdbg.h>
+00049         //#define PARTICLES_CHECK_MEM nlassert(_CrtCheckMemory());
+00050         #define PARTICLES_CHECK_MEM 
+00051 #else
+00052         #define PARTICLES_CHECK_MEM
+00053 #endif
+00054 
+00056 CParticleSystemShape::CParticleSystemShape() : _MaxViewDist(100.f),
+00057                                                                                            _DestroyWhenOutOfFrustum(false),
+00058                                                                                            _DestroyModelWhenOutOfRange(false),
+00059                                                                                            _UsePrecomputedBBox(false),
+00060                                                                                            _Sharing(false)
+00061 {
+00062         for (uint k = 0; k < 4; ++k)
+00063         {
+00064                 _UserParamDefaultTrack[k].setValue(0);
+00065         }
+00066         _DefaultPos.setValue(CVector::Null);
+00067         _DefaultScale.setValue( CVector(1, 1, 1) );     
+00068         _DefaultRotQuat.setValue(CQuat());
+00069         _DefaultTriggerTrack.setValue(true); // by default, system start as soon as they are instanciated
+00070 
+00071 }
+00072 
+00074 void    CParticleSystemShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
+00075 {
+00076         sint ver = f.serialVersion(6);
+00078         NLMISC::CVector8 &buf = _ParticleSystemProto.bufferAsVector();
+00079         f.serialCont(buf);
+00080         if (ver > 1)
+00081         {
+00082                 // serial default tracks
+00083                 for (uint k = 0; k < 4; ++k)
+00084                 {
+00085                         f.serial(_UserParamDefaultTrack[k]);
+00086                 }
+00087         }
+00088         if ( ver > 2)
+00089         {
+00090                 f.serial (_DefaultPos);
+00091                 f.serial (_DefaultScale);               
+00092                 f.serial (_DefaultRotQuat);
+00093         }
+00094         if ( ver > 3)
+00095         {
+00096                 f.serial(_MaxViewDist);
+00097                 f.serial(_DestroyWhenOutOfFrustum);             
+00098                 f.serial(_DestroyModelWhenOutOfRange);
+00099         }
+00100         if ( ver > 4)
+00101         {
+00102                 f.serial(_UsePrecomputedBBox);
+00103                 if (_UsePrecomputedBBox)
+00104                 {
+00105                         f.serial(_PrecomputedBBox);
+00106                 }
+00107         }
+00108         if ( ver > 5)
+00109         {
+00110                 f.serial(_Sharing);
+00111         }
+00112 }
+00113 
+00115 void CParticleSystemShape::buildFromPS(const CParticleSystem &ps)
+00116 {
+00117         // must be sure that we are writting in the stream
+00118         if (_ParticleSystemProto.isReading())
+00119         {
+00120                 _ParticleSystemProto.invert();
+00121         }
+00122         
+00123         // to have const correctness in the prototype, we must do this...
+00124         CParticleSystem *myPs = const_cast<CParticleSystem *>(&ps);
+00125         nlassert(myPs);
+00126         // build the prototype
+00127         _ParticleSystemProto.serialPtr(myPs);
+00128 
+00129         // mirror some system values
+00130         _MaxViewDist = myPs->getMaxViewDist();
+00131         _DestroyWhenOutOfFrustum = myPs->doesDestroyWhenOutOfFrustum(); 
+00132         _DestroyModelWhenOutOfRange    = myPs->getDestroyModelWhenOutOfRange();
+00133         if (!myPs->getAutoComputeBBox())
+00134         {
+00135                 _UsePrecomputedBBox = true;
+00136                 myPs->computeBBox(_PrecomputedBBox);
+00137         }
+00138         else
+00139         {
+00140                 _UsePrecomputedBBox = false;
+00141         }
+00142         _Sharing = myPs->isSharingEnabled();
+00143 }
+00144 
+00146 void    CParticleSystemShape::getAABBox(NLMISC::CAABBox &bbox) const
+00147 {
+00148         if (!_UsePrecomputedBBox)
+00149         {
+00150                 bbox.setCenter(NLMISC::CVector::Null);
+00151                 bbox.setHalfSize(NLMISC::CVector(1, 1, 1));
+00152         }
+00153         else
+00154         {
+00155                 bbox = _PrecomputedBBox;
+00156         }
+00157 }
+00158 
+00160 CParticleSystem *CParticleSystemShape::instanciatePS(CScene &scene)
+00161 {
+00162         if (_Sharing && _SharedSystem != NULL) // is sharing enabled, and is a system already instanciated
+00163         {
+00164                 return _SharedSystem;
+00165         }
+00166 
+00167         // copy the datas
+00168         CParticleSystem *myInstance = NULL;
+00169 
+00170         // serialize from the memory stream     
+00171         if (!_ParticleSystemProto.isReading()) // we must be sure that we are reading the stream
+00172         {
+00173                 _ParticleSystemProto.invert();
+00174         }
+00175 
+00176         _ParticleSystemProto.resetPtrTable();
+00177         _ParticleSystemProto.seek(0, IStream::begin);
+00178         _ParticleSystemProto.serialPtr(myInstance); // instanciate the system   
+00179 
+00180 
+00181         myInstance->setScene(&scene);
+00182 
+00183         if (_Sharing)
+00184         {
+00185                 _SharedSystem = myInstance; // set this as the first shared instance
+00186         }
+00187 
+00188         return myInstance;
+00189 }
+00190 
+00192 CTransformShape         *CParticleSystemShape::createInstance(CScene &scene)
+00193 {
+00194         CParticleSystemModel *psm = NLMISC::safe_cast<CParticleSystemModel *>(scene.createModel(NL3D::ParticleSystemModelId) );
+00195         psm->Shape = this;
+00196         psm->_Scene = &scene; // the model needs the scene to recreate the particle system he holds                     
+00197         // by default, we don't instanciate the system. It will be instanciated only if visible and triggered
+00198         // psm->_ParticleSystem = instanciatePS(scene); 
+00199 
+00200         // Setup position with the default value
+00201         psm->ITransformable::setPos( ((CAnimatedValueVector&)_DefaultPos.getValue()).Value  );
+00202         psm->ITransformable::setRotQuat( ((CAnimatedValueQuat&)_DefaultRotQuat.getValue()).Value  );    
+00203         psm->ITransformable::setScale( ((CAnimatedValueVector&)_DefaultScale.getValue()).Value  );
+00204 
+00205         // LoadBalancing backward compatibility: ParticleSystems are added to the "Global" Load Balancing Group.
+00206         psm->setLoadBalancingGroup("Global");
+00207 
+00208         return psm;
+00209 }
+00210 
+00212 void    CParticleSystemShape::render(IDriver *drv, CTransformShape *trans, bool passOpaque)
+00213 {
+00214         nlassert(dynamic_cast<CParticleSystemModel *>(trans));
+00215         nlassert(drv);
+00216         CParticleSystemModel *psm = (CParticleSystemModel *) trans;
+00217         if (psm->_Invalidated) return;
+00218         CParticleSystem *ps = psm->getPS();
+00220         if (!ps) return;
+00221         
+00222         TAnimationTime delay = psm->getEllapsedTime();
+00223         nlassert(ps->getScene());       
+00224 
+00226         // render particles  //
+00228 
+00230         if (ps->isSharingEnabled())
+00231         {
+00232                 ps->setSysMat(trans->getWorldMatrix());
+00233         }
+00234         
+00235         // Setup the matrix.
+00237 
+00238         ps->setDriver(drv);
+00239         // draw particle
+00240         PARTICLES_CHECK_MEM;
+00241         if (passOpaque)
+00242         {
+00243                 ps->step(CParticleSystem::SolidRender, delay);
+00244         }
+00245         else
+00246         {
+00247                 ps->step(CParticleSystem::BlendRender, delay);
+00248         }
+00249         PARTICLES_CHECK_MEM;
+00250         if (psm->isToolDisplayEnabled())
+00251         {
+00252                 ps->step(CParticleSystem::ToolRender, delay);
+00253                 PARTICLES_CHECK_MEM;
+00254         }
+00255 }
+00256 
+00257 } // NL3D
+
+ + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1