From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/particle__system__manager_8h-source.html | 161 +++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 docs/doxygen/nel/particle__system__manager_8h-source.html (limited to 'docs/doxygen/nel/particle__system__manager_8h-source.html') diff --git a/docs/doxygen/nel/particle__system__manager_8h-source.html b/docs/doxygen/nel/particle__system__manager_8h-source.html new file mode 100644 index 00000000..653f924c --- /dev/null +++ b/docs/doxygen/nel/particle__system__manager_8h-source.html @@ -0,0 +1,161 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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particle_system_manager.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 - 2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_PARTICLE_SYSTEM_MANAGER_H
+00027 #define NL_PARTICLE_SYSTEM_MANAGER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/plane.h"
+00031 #include "nel/3d/animation_time.h"
+00032 
+00033 
+00034 #include <list>
+00035 #include <vector>
+00036 
+00037 namespace NLMISC
+00038 {
+00039         class CVector;
+00040 }
+00041 
+00042 namespace NL3D {
+00043 
+00044 
+00045 class CParticleSystemModel;
+00046 
+00058 class CParticleSystemManager
+00059 {
+00060 public:
+00061         enum { NumProcessToRefresh  = 3 }; // the number of systems that are refreshed at each call
+00062 
+00064         CParticleSystemManager();       
+00065 
+00067         void    refreshModels(const std::vector<NLMISC::CPlane> &worldFrustumPyramid,  const NLMISC::CVector &viewerPos);
+00068 
+00070         void    processAnimate(TAnimationTime deltaT);
+00071 
+00072 private:
+00073         friend class CParticleSystemModel;
+00074         typedef std::list<CParticleSystemModel *> TModelList;
+00075 
+00076         struct TModelHandle
+00077         {
+00078                 TModelList::iterator Iter;
+00079                 bool                             Valid;
+00080                 TModelHandle() : Valid(false) {}
+00081         };
+00082 
+00083         
+00087         TModelHandle addSystemModel(CParticleSystemModel *);
+00088 
+00090         void                    removeSystemModel(TModelHandle &handle);
+00091 
+00093         TModelHandle addPermanentlyAnimatedSystem(CParticleSystemModel *);
+00094 
+00096         void                    removePermanentlyAnimatedSystem(TModelHandle &handle);
+00097         
+00098 private:
+00099 
+00100         TModelList::iterator _CurrListIterator; 
+00101         TModelList                       _ModelList;
+00102         TModelList                       _PermanentlyAnimatedModelList;
+00103         uint                         _NumModels;
+00104 };
+00105 
+00106 
+00107 } // NL3D
+00108 
+00109 
+00110 #endif // NL_PARTICLE_SYSTEM_MANAGER_H
+00111 
+00112 /* End of particle_system_manager.h */
+
+ + +
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