From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/objects__load_8cpp-source.html | 167 ++++++++++++++++++++++++ 1 file changed, 167 insertions(+) create mode 100644 docs/doxygen/nel/objects__load_8cpp-source.html (limited to 'docs/doxygen/nel/objects__load_8cpp-source.html') diff --git a/docs/doxygen/nel/objects__load_8cpp-source.html b/docs/doxygen/nel/objects__load_8cpp-source.html new file mode 100644 index 00000000..3517db99 --- /dev/null +++ b/docs/doxygen/nel/objects__load_8cpp-source.html @@ -0,0 +1,167 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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objects_load.cpp

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00001 
+00006 /* Copyright, 2000 Nevrax Ltd.
+00007  *
+00008  * This file is part of NEVRAX NEL.
+00009  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00010  * it under the terms of the GNU General Public License as published by
+00011  * the Free Software Foundation; either version 2, or (at your option)
+00012  * any later version.
+00013 
+00014  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00015  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00017  * General Public License for more details.
+00018 
+00019  * You should have received a copy of the GNU General Public License
+00020  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00021  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00022  * MA 02111-1307, USA.
+00023  */
+00024 #include "nel/ai/script/compilateur.h"
+00025 #include "nel/ai/agent/agent_script.h"
+00026 #include "nel/ai/script/type_def.h"
+00027 #include "nel/ai/script/object_load.h"
+00028 
+00029 
+00030 namespace NLAISCRIPT
+00031 {
+00032 
+00033         //*************************************
+00034         // CLoadSelfObject
+00035         //*************************************
+00036         const NLAIAGENT::IBaseGroupType *CLoadSelfObject::getParam(CCodeContext &context) const
+00037         {
+00038                 return (const NLAIAGENT::IBaseGroupType *)context.Stack[(int)context.Stack];            
+00039         }
+00040 
+00041         const NLAIAGENT::IObjectIA *CLoadSelfObject::getObject(CCodeContext &context) const
+00042         {
+00043                 NLAIAGENT::IObjectIA *a = ((NLAIAGENT::IObjectIA *)context.Self);
+00044                 std::list<sint32>::const_iterator i = _I.begin();
+00045                 int j;
+00046                 while(i != _I.end())
+00047                 {
+00048                         j = *i++;
+00049                         a = (NLAIAGENT::IObjectIA *)a->getStaticMember(j);
+00050                 }                       
+00051                 return a;
+00052         }
+00053 
+00054         //*************************************
+00055         // CLoadStackObject
+00056         //*************************************
+00057 
+00058         const NLAIAGENT::IBaseGroupType *CLoadStackObject::getParam(CCodeContext &context) const
+00059         {
+00060                 return (NLAIAGENT::IBaseGroupType *)context.Stack[(int)context.Stack];
+00061         }
+00062 
+00063         const NLAIAGENT::IObjectIA *CLoadStackObject::getObject(CCodeContext &context) const
+00064         {
+00065                 NLAIAGENT::IObjectIA *a = (NLAIAGENT::IObjectIA *)context.Stack[(int)context.Stack - 1];
+00066                 std::list<sint32>::const_iterator i = _I.begin();
+00067                 int j;
+00068                 while(i != _I.end())
+00069                 {
+00070                         j = *i++;
+00071                         a = (NLAIAGENT::IObjectIA *)a->getStaticMember(j);
+00072                 }
+00073                 return a;
+00074         }
+00075 
+00076         //*************************************
+00077         // CLoadHeapObject
+00078         //*************************************
+00079         const NLAIAGENT::IBaseGroupType *CLoadHeapObject::getParam(CCodeContext &context) const
+00080         {
+00081                 return (const NLAIAGENT::IBaseGroupType *)context.Stack[(int)context.Stack];            
+00082         }
+00083 
+00084         const NLAIAGENT::IObjectIA *CLoadHeapObject::getObject(CCodeContext &context) const
+00085         {
+00086                 NLAIAGENT::IObjectIA *a = (NLAIAGENT::IObjectIA *)context.Heap[(int)_N];
+00087                 std::list<sint32>::const_iterator i = _I.begin();
+00088                 int j;
+00089                 while(i != _I.end())
+00090                 {
+00091                         j = *i++;
+00092                         a = (NLAIAGENT::IObjectIA *)a->getStaticMember(j);
+00093                 }
+00094                 return a;
+00095         }
+00096 
+00097 }
+
+ + +
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