From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/mrm__mesh_8cpp-source.html | 154 ++++++++++++++++++++++++++++ 1 file changed, 154 insertions(+) create mode 100644 docs/doxygen/nel/mrm__mesh_8cpp-source.html (limited to 'docs/doxygen/nel/mrm__mesh_8cpp-source.html') diff --git a/docs/doxygen/nel/mrm__mesh_8cpp-source.html b/docs/doxygen/nel/mrm__mesh_8cpp-source.html new file mode 100644 index 00000000..559ec107 --- /dev/null +++ b/docs/doxygen/nel/mrm__mesh_8cpp-source.html @@ -0,0 +1,154 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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mrm_mesh.cpp

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/mrm_mesh.h"
+00029 #include <algorithm>
+00030 
+00031 using namespace std;
+00032 
+00033 namespace NL3D
+00034 {
+00035 
+00036 
+00037 // ***************************************************************************
+00038 uint CMRMMeshFinal::CWedge::NumAttributesToCompare= 0;
+00039 bool CMRMMeshFinal::CWedge::CompareSkinning= false;
+00040 
+00041 
+00042 // ***************************************************************************
+00043 CMRMMesh::CMRMMesh()
+00044 {
+00045         NumAttributes= 0;
+00046 }
+00047 
+00048 
+00049 
+00050 // ***************************************************************************
+00051 sint    CMRMMeshFinal::findInsertWedge(const CWedge &w)
+00052 {
+00053         sint    ret;
+00054         TWedgeMap::iterator             it;
+00055         it= _WedgeMap.find(w);
+00056 
+00057         // if not found, must add it.
+00058         if(it==_WedgeMap.end())
+00059         {
+00060                 ret= Wedges.size();
+00061                 // insert into the map, with good id.
+00062                 _WedgeMap.insert(make_pair(w, ret));
+00063                 // add it to the array.
+00064                 Wedges.push_back(w);
+00065         }
+00066         else
+00067         {
+00068                 ret= it->second;
+00069         }
+00070 
+00071         return ret;
+00072 }
+00073 
+00074 // ***************************************************************************
+00075 CMRMMeshFinal::CWedge::CWedge()
+00076 {
+00077         Vertex = NLMISC::CVector::Null;
+00078         NSkinMatUsed = 0;
+00079         for (uint k = 0; k < NL3D_MRM_MAX_ATTRIB; ++k)
+00080         {
+00081                 Attributes[k].set(0, 0, 0, 0);
+00082         }
+00083 }
+00084 
+00085 } // NL3D
+
+ + +
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