From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/meshvp__per__pixel__light_8h-source.html | 157 +++++++++++++++++++++ 1 file changed, 157 insertions(+) create mode 100644 docs/doxygen/nel/meshvp__per__pixel__light_8h-source.html (limited to 'docs/doxygen/nel/meshvp__per__pixel__light_8h-source.html') diff --git a/docs/doxygen/nel/meshvp__per__pixel__light_8h-source.html b/docs/doxygen/nel/meshvp__per__pixel__light_8h-source.html new file mode 100644 index 00000000..9caf3999 --- /dev/null +++ b/docs/doxygen/nel/meshvp__per__pixel__light_8h-source.html @@ -0,0 +1,157 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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meshvp_per_pixel_light.h

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_MESHVP_PER_PIXEL_LIGHT_H
+00027 #define NL_MESHVP_PER_PIXEL_LIGHT_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "3d/mesh_vertex_program.h"
+00031 #include "3d/vertex_program.h"
+00032 
+00033 
+00034 #include <memory>
+00035 
+00036 
+00037 namespace NL3D {
+00038 
+00039 
+00058 class CMeshVPPerPixelLight : public IMeshVertexProgram
+00059 {
+00060 public:
+00062         bool            SpecularLighting;
+00063 public:
+00064         CMeshVPPerPixelLight() : SpecularLighting(true), _Enabled(false) {}     
+00066         // @{   
+00067                 virtual void    initInstance(CMeshBaseInstance *mbi);
+00068                 virtual bool    begin(IDriver *drv,
+00069                                                           CScene *scene,
+00070                                                           CMeshBaseInstance *mbi,
+00071                                                           const NLMISC::CMatrix &invertedModelMat,
+00072                                                           const NLMISC::CVector &viewerPos);                    
+00073                 virtual void    end(IDriver *drv);                              
+00074                 virtual void    serial(NLMISC::IStream &f) throw(NLMISC::EStream);                              
+00075                 virtual void    setupForMaterial(const CMaterial &mat,
+00076                                                                                  IDriver *drv,
+00077                                                                                  CScene *scene,
+00078                                                                                  CVertexBuffer *vb
+00079                                                                                 );
+00080                 virtual void    setupForMaterial(const CMaterial &mat,
+00081                                                                          IDriver *drv,
+00082                                                                          CScene *scene,
+00083                                                                          IVertexBufferHard *vb);
+00084                 virtual bool    needTangentSpace() const { return true; }
+00085                 NLMISC_DECLARE_CLASS(CMeshVPPerPixelLight);
+00086         // @}                   
+00087 private:
+00088         // enable / disable this v.p
+00089         void    enable(bool enabled, IDriver *drv);
+00090 private:        
+00091         // this setup the material, and returns true if the v.p has been enabled / disabled
+00092         virtual bool    setupForMaterial(const CMaterial &mat,
+00093                                                                          IDriver *drv,
+00094                                                                          CScene *scene
+00095                                                                         );
+00096         bool    _Enabled;       
+00097         bool    _IsPointLight;
+00098         //
+00099         enum { NumVp = 8};      
+00100         static  std::auto_ptr<CVertexProgram>   _VertexProgram[NumVp];
+00101 };
+00102 
+00103 } // NL3D
+00104 
+00105 
+00106 #endif // NL_MESHVP_PER_PIXEL_LIGHT_H
+00107 
+00108 /* End of meshvp_per_pixel_light.h */
+
+ + +
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