From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/mesh__vertex__program_8h-source.html | 159 +++++++++++++++++++++ 1 file changed, 159 insertions(+) create mode 100644 docs/doxygen/nel/mesh__vertex__program_8h-source.html (limited to 'docs/doxygen/nel/mesh__vertex__program_8h-source.html') diff --git a/docs/doxygen/nel/mesh__vertex__program_8h-source.html b/docs/doxygen/nel/mesh__vertex__program_8h-source.html new file mode 100644 index 00000000..18b326e6 --- /dev/null +++ b/docs/doxygen/nel/mesh__vertex__program_8h-source.html @@ -0,0 +1,159 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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mesh_vertex_program.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_MESH_VERTEX_PROGRAM_H
+00027 #define NL_MESH_VERTEX_PROGRAM_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/stream.h"
+00031 #include "nel/misc/smart_ptr.h"
+00032 
+00033 #include "3d/material.h"
+00034 
+00035 
+00036 namespace NLMISC
+00037 {
+00038         class CMatrix;
+00039 }
+00040 
+00041 namespace NL3D 
+00042 {
+00043 
+00044 
+00045 class   IDriver;
+00046 class   CScene;
+00047 class   CMeshBaseInstance;
+00048 class   CLight;
+00049 class   CVertexBuffer;
+00050 class   IVertexBufferHard;
+00051 
+00052 
+00059 class IMeshVertexProgram : public NLMISC::IStreamable, public NLMISC::CRefCount
+00060 {
+00061 public:
+00062 
+00064         IMeshVertexProgram() {}
+00065         virtual ~IMeshVertexProgram() {}
+00066 
+00069         virtual void    initInstance(CMeshBaseInstance *mbi) =0;
+00070         
+00071 
+00082         virtual bool    begin(IDriver *drv,
+00083                                                   CScene *scene,
+00084                                                   CMeshBaseInstance *mbi,
+00085                                                   const NLMISC::CMatrix &invertedModelMat,
+00086                                                   const NLMISC::CVector &viewerPos
+00087                                                  ) =0;
+00090         virtual void    end(IDriver *drv) =0;
+00091         
+00095         virtual void    setupForMaterial(const CMaterial &mat,
+00096                                                                          IDriver *drv,
+00097                                                                          CScene *scene,
+00098                                                                          CVertexBuffer *vb) = 0;
+00100         virtual void    setupForMaterial(const CMaterial &mat,
+00101                                                                          IDriver *drv,
+00102                                                                          CScene *scene,
+00103                                                                          IVertexBufferHard *vb) = 0;
+00104 
+00105         // Test wether this vertex program need tangent space informations (stored in the last texture coordinate of the mesh)
+00106         virtual bool    needTangentSpace() const { return false; }
+00107 };
+00108 
+00109 
+00110 } // NL3D
+00111 
+00112 
+00113 #endif // NL_MESH_VERTEX_PROGRAM_H
+00114 
+00115 /* End of mesh_vertex_program.h */
+
+ + +
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