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mesh_mrm_skin.cpp File Reference

Skin computation part for class CMeshMRM. +More... +

+#include "std3d.h"
+#include "nel/misc/bsphere.h"
+#include "nel/misc/fast_mem.h"
+#include "nel/misc/system_info.h"
+#include "3d/mesh_mrm.h"
+#include "3d/mrm_builder.h"
+#include "3d/mrm_parameters.h"
+#include "3d/mesh_mrm_instance.h"
+#include "3d/scene.h"
+#include "3d/skeleton_model.h"
+#include "3d/stripifier.h"
+#include "3d/matrix_3x4.h"
+#include "3d/raw_skin.h"
+#include "mesh_mrm_skin_template.cpp"
+ +

+Go to the source code of this file. + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_SSE_ALIGNEMENT   16
+


Detailed Description

+Skin computation part for class CMeshMRM. +

+

+Id:
+ mesh_mrm_skin.cpp,v 1.10 2002/09/09 12:27:52 berenguier Exp
+

+ +

+Definition in file mesh_mrm_skin.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_SSE_ALIGNEMENT   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file mesh_mrm_skin.cpp. +

+Referenced by NL3D::CMatrix3x4SSEArray::reserve.

+ + + +
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+ + -- cgit v1.2.1