From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/mesh__geom_8cpp-source.html | 125 +++++++++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 docs/doxygen/nel/mesh__geom_8cpp-source.html (limited to 'docs/doxygen/nel/mesh__geom_8cpp-source.html') diff --git a/docs/doxygen/nel/mesh__geom_8cpp-source.html b/docs/doxygen/nel/mesh__geom_8cpp-source.html new file mode 100644 index 00000000..0a64f317 --- /dev/null +++ b/docs/doxygen/nel/mesh__geom_8cpp-source.html @@ -0,0 +1,125 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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mesh_geom.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/mesh_geom.h"
+00029 #include "3d/mesh_block_manager.h"
+00030 
+00031 
+00032 namespace NL3D 
+00033 {
+00034 
+00035 
+00036 // ***************************************************************************
+00037 IMeshGeom::IMeshGeom()
+00038 {
+00039         _RootInstanceId= -1;
+00040         _MeshBlockManager= NULL;
+00041         _MeshVBHeapId= 0;
+00042 }
+00043 
+00044 // ***************************************************************************
+00045 IMeshGeom::~IMeshGeom()
+00046 {
+00047         // If still have a VBHeap data in the manager, must free it.
+00048         if(_MeshVBHeapId)
+00049         {
+00050                 nlassert(_MeshBlockManager);
+00051                 _MeshBlockManager->freeMeshVBHeap(this);
+00052         }
+00053 }
+00054 
+00055 
+00056 } // NL3D
+
+ + +
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