From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/mesh_8h.html | 164 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 docs/doxygen/nel/mesh_8h.html (limited to 'docs/doxygen/nel/mesh_8h.html') diff --git a/docs/doxygen/nel/mesh_8h.html b/docs/doxygen/nel/mesh_8h.html new file mode 100644 index 00000000..28693637 --- /dev/null +++ b/docs/doxygen/nel/mesh_8h.html @@ -0,0 +1,164 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

mesh.h File Reference

<File description>. +More... +

+#include "nel/misc/types_nl.h"
+#include "3d/shape.h"
+#include "3d/driver.h"
+#include "nel/misc/aabbox.h"
+#include "nel/misc/uv.h"
+#include "3d/vertex_buffer.h"
+#include "3d/vertex_buffer_hard.h"
+#include "3d/material.h"
+#include "3d/primitive_block.h"
+#include "3d/animated_material.h"
+#include "3d/mesh_base.h"
+#include "3d/mesh_geom.h"
+#include "3d/mesh_morpher.h"
+#include "3d/mesh_vertex_program.h"
+#include <set>
+#include <vector>
+ +

+Go to the source code of this file. + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_MESH_SKINNING_MAX_MATRIX   4
#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f
+


Detailed Description

+<File description>. +

+

+Id:
+ mesh.h,v 1.34 2002/11/20 10:20:36 berenguier Exp
+

+ +

+Definition in file mesh.h.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_MESH_PRECISE_CLIP_THRESHOLD   5.0f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 65 of file mesh.h. +

+Referenced by NL3D::CMeshMRMGeom::compileRunTime, and NL3D::CMeshGeom::compileRunTime.

+

+ + + + +
+ + +
#define NL3D_MESH_SKINNING_MAX_MATRIX   4 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 62 of file mesh.h. +

+Referenced by NL3D::CMeshMRMGeom::applySkin, NL3D::CLodCharacterBuilder::applySkin, NL3D::CMeshMRMGeom::build, NL3D::CMeshMRMGeom::buildBoneUsageVer2, NL3D::CMeshGeom::CFaceTmp::buildBoneUse, NL3D::CMRMBuilder::buildFinalMRM, NL3D::CLodCharacterShape::buildMesh, NL3D::CMRMBuilder::buildMeshBuildMrm, NL3D::CMeshGeom::buildSkin, NL3D::CMeshMRMGeom::CLod::buildSkinVertexBlocks, NL3D::CMeshGeom::CCornerTmp::CCornerTmp, NL3D::CMRMBuilder::collapseSkinWeight, NL3D::CMeshMRMGeom::computeBonesId, NL3D::CMesh::CSkinWeight::CSkinWeight, NL3D::CMeshGeom::findVBId, NL3D::CMRMBuilder::normalizeSkinWeight, NL3D::CMRMMeshFinal::CWedge::operator<, NL3D::CMeshGeom::CCornerTmp::operator<, NL3D::CMeshMRMGeom::restoreOriginalSkinPart, NL3D::CMeshMRMGeom::CLod::serial, NL3D::CMesh::CSkinWeight::serial, and NL3D::CMeshMRMGeom::updateRawSkinNormal.

+ + + +
                                                                                                                                                                    +

+ + -- cgit v1.2.1