From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/material__user_8h-source.html | 296 +++++++++++++++++++++++++ 1 file changed, 296 insertions(+) create mode 100644 docs/doxygen/nel/material__user_8h-source.html (limited to 'docs/doxygen/nel/material__user_8h-source.html') diff --git a/docs/doxygen/nel/material__user_8h-source.html b/docs/doxygen/nel/material__user_8h-source.html new file mode 100644 index 00000000..738cdbb6 --- /dev/null +++ b/docs/doxygen/nel/material__user_8h-source.html @@ -0,0 +1,296 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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material_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_MATERIAL_USER_H
+00027 #define NL_MATERIAL_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_material.h"
+00031 #include "3d/material.h"
+00032 #include "3d/texture_user.h"
+00033 
+00034 #define NL3D_MEM_MATERIAL                                               NL_ALLOC_CONTEXT( 3dMat )
+00035 
+00036 namespace NL3D 
+00037 {
+00038 
+00039 
+00040 class   CDriverUser;
+00041 
+00042 
+00043 // ***************************************************************************
+00050 class CMaterialUser : public UMaterial
+00051 {
+00052 protected:
+00053         CMaterial               _Material;
+00054         friend class    CDriverUser;
+00055 
+00056 public:
+00057 
+00059         // @{
+00060         CMaterialUser()
+00061         {
+00062                 NL3D_MEM_MATERIAL
+00063                 _Material.initUnlit();
+00064                 // Enum assertion. User have access only to 6 first blend modes. Other are internals.
+00065                 nlassert((uint)UMaterial::blendCount==(uint)CMaterial::blendConstantColor);
+00066                 // Enum assertion.
+00067                 nlassert((uint)UMaterial::zfuncCount==(uint)CMaterial::zfuncCount);
+00068         }
+00069         virtual ~CMaterialUser()
+00070         {
+00071                 NL3D_MEM_MATERIAL
+00072         }
+00073         // @}
+00074 
+00076         // @{
+00077         virtual void                    setTexture(UTexture* ptex) 
+00078         {
+00079                 NL3D_MEM_MATERIAL
+00080                 CTextureUser    *text= dynamic_cast<CTextureUser*>(ptex);
+00081                 if (text != NULL)
+00082                 {
+00083                         _Material.setTexture (0, text->getITexture());
+00084                 }
+00085                 else
+00086                 {
+00087                         _Material.setTexture (0, NULL);
+00088                 }
+00089                 // NB: _Material smartpoint to this ITexture. But this is correct because so does CTextureUser.
+00090         }
+00091 
+00092         virtual bool                    texturePresent() 
+00093         {
+00094                 NL3D_MEM_MATERIAL
+00095                 return _Material.texturePresent(0);
+00096         }
+00097 
+00098         virtual void                    selectTextureSet(uint id)
+00099         {
+00100                 NL3D_MEM_MATERIAL
+00101                 _Material.selectTextureSet(id);
+00102         }
+00103 
+00104         // @}
+00105 
+00106 
+00108         // @{
+00109         virtual void                    setBlend(bool active) 
+00110         {
+00111                 NL3D_MEM_MATERIAL
+00112                 _Material.setBlend(active);
+00113         }
+00114         virtual void                    setBlendFunc(TBlend src, TBlend dst) 
+00115         {
+00116                 NL3D_MEM_MATERIAL
+00117                 _Material.setBlendFunc((CMaterial::TBlend)(uint32)src, (CMaterial::TBlend)(uint32)dst);
+00118         }
+00119         virtual void                    setSrcBlend(TBlend val) 
+00120         {
+00121                 NL3D_MEM_MATERIAL
+00122                 _Material.setSrcBlend((CMaterial::TBlend)(uint32)val);
+00123         }
+00124         virtual void                    setDstBlend(TBlend val) 
+00125         {
+00126                 NL3D_MEM_MATERIAL
+00127                 _Material.setDstBlend((CMaterial::TBlend)(uint32)val);
+00128         }
+00129 
+00130         virtual bool                    getBlend() const 
+00131         {
+00132                 NL3D_MEM_MATERIAL
+00133                 return _Material.getBlend();
+00134         }
+00135         virtual TBlend                  getSrcBlend(void)  const 
+00136         {
+00137                 NL3D_MEM_MATERIAL
+00138                 return (UMaterial::TBlend)(uint32)_Material.getSrcBlend();
+00139         }
+00140         virtual TBlend                  getDstBlend(void)  const 
+00141         {
+00142                 NL3D_MEM_MATERIAL
+00143                 return (UMaterial::TBlend)(uint32)_Material.getDstBlend();
+00144         }
+00145         // @}
+00146 
+00147 
+00149         // @{
+00150         virtual void                    setZFunc(ZFunc val) 
+00151         {
+00152                 NL3D_MEM_MATERIAL
+00153                 _Material.setZFunc((CMaterial::ZFunc)(uint32) val);
+00154         }
+00155         virtual void                    setZWrite(bool active) 
+00156         {
+00157                 NL3D_MEM_MATERIAL
+00158                 _Material.setZWrite(active);
+00159         }
+00160         virtual void                    setZBias(float val) 
+00161         {
+00162                 _Material.setZBias(val);
+00163         }
+00164 
+00165         virtual ZFunc                   getZFunc(void)  const  
+00166         {
+00167                 NL3D_MEM_MATERIAL
+00168                 return (UMaterial::ZFunc)(uint32)_Material.getZFunc();
+00169         }
+00170         virtual bool                    getZWrite(void)  const 
+00171         {
+00172                 NL3D_MEM_MATERIAL
+00173                 return _Material.getZWrite();
+00174         }
+00175         virtual float                   getZBias(void)  const  
+00176         {
+00177                 NL3D_MEM_MATERIAL
+00178                 return _Material.getZBias();
+00179         }
+00180         // @}
+00181 
+00182 
+00184         // @{
+00186         virtual void                    setColor(CRGBA rgba) 
+00187         {
+00188                 NL3D_MEM_MATERIAL
+00189                 _Material.setColor(rgba);
+00190         }
+00191 
+00192         virtual CRGBA                   getColor(void) const 
+00193         {
+00194                 NL3D_MEM_MATERIAL
+00195                 return _Material.getColor();
+00196         }
+00197         // @}
+00198 
+00200         // @{
+00201                 virtual void                    setDoubleSided(bool doubleSided = true)
+00202                 {
+00203                         NL3D_MEM_MATERIAL
+00204                         _Material.setDoubleSided(doubleSided);
+00205                 }
+00206                 virtual bool                    getDoubleSided() const
+00207                 {
+00208                         NL3D_MEM_MATERIAL
+00209                         return _Material.getDoubleSided();
+00210                 }
+00211         // @}
+00212 
+00214         // @{
+00219         virtual void                    initUnlit()
+00220         {
+00221                 NL3D_MEM_MATERIAL
+00222                 _Material.initUnlit();
+00223         }
+00224         // @}
+00225 
+00226 
+00227 
+00228 public:
+00229 
+00230         // Internal Use only.
+00231         CMaterial       &getMaterial() 
+00232         {
+00233                 NL3D_MEM_MATERIAL
+00234                 return _Material;
+00235         }
+00236 
+00237 };
+00238 
+00239 
+00240 } // NL3D
+00241 
+00242 
+00243 #endif // NL_MATERIAL_USER_H
+00244 
+00245 /* End of material_user.h */
+
+ + +
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