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lod_character_texture.h File Reference

Lod Texture Descriptor. +More... +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/stream.h"
+ +

+Go to the source code of this file. + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_TEXT_WIDTH   32
#define NL3D_CLOD_TEXT_HEIGHT   32
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
+


Detailed Description

+Lod Texture Descriptor. +

+

+Id:
+ lod_character_texture.h,v 1.1 2002/11/08 18:41:58 berenguier Exp
+

+ +

+Definition in file lod_character_texture.h.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_HEIGHT   32 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute, NL3D::CLodCharacterTexture::CLodCharacterTexture, NL3D::CLodCharacterShapeBuild::compile, NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, NL3D::CLodCharacterShapeBuild::serial, and NL3D::CLodCharacterManager::startTextureCompute.

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_SIZE   NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute.

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_WIDTH   32 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 39 of file lod_character_texture.h. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute, NL3D::CLodCharacterTexture::CLodCharacterTexture, NL3D::CLodCharacterShapeBuild::compile, NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, NL3D::CLodCharacterShapeBuild::serial, and NL3D::CLodCharacterManager::startTextureCompute.

+ + + +
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