From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../lod__character__shape__bank_8cpp-source.html | 200 +++++++++++++++++++++ 1 file changed, 200 insertions(+) create mode 100644 docs/doxygen/nel/lod__character__shape__bank_8cpp-source.html (limited to 'docs/doxygen/nel/lod__character__shape__bank_8cpp-source.html') diff --git a/docs/doxygen/nel/lod__character__shape__bank_8cpp-source.html b/docs/doxygen/nel/lod__character__shape__bank_8cpp-source.html new file mode 100644 index 00000000..a5852eee --- /dev/null +++ b/docs/doxygen/nel/lod__character__shape__bank_8cpp-source.html @@ -0,0 +1,200 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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lod_character_shape_bank.cpp

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/lod_character_shape_bank.h"
+00029 #include "3d/lod_character_shape.h"
+00030 
+00031 
+00032 using namespace NLMISC;
+00033 using namespace std;
+00034 
+00035 namespace NL3D 
+00036 {
+00037 
+00038 
+00039 
+00040 // ***************************************************************************
+00041 CLodCharacterShapeBank::CLodCharacterShapeBank()
+00042 {
+00043 }
+00044 
+00045 // ***************************************************************************
+00046 void                                            CLodCharacterShapeBank::reset()
+00047 {
+00048         contReset(_ShapeArray);
+00049         contReset(_ShapeMap);
+00050 }
+00051 
+00052 // ***************************************************************************
+00053 uint32                                          CLodCharacterShapeBank::addShape()
+00054 {
+00055         // Alloc a new shape
+00056         _ShapeArray.resize(_ShapeArray.size()+1);
+00057 
+00058         return _ShapeArray.size()-1;
+00059 }
+00060 
+00061 // ***************************************************************************
+00062 sint32                                          CLodCharacterShapeBank::getShapeIdByName(const std::string &name) const
+00063 {
+00064         CstItStrIdMap   it= _ShapeMap.find(name);
+00065         if(it==_ShapeMap.end())
+00066                 return -1;
+00067         else
+00068                 return it->second;
+00069 }
+00070 
+00071 // ***************************************************************************
+00072 const CLodCharacterShape        *CLodCharacterShapeBank::getShape(uint32 shapeId) const
+00073 {
+00074         if(shapeId >= _ShapeArray.size())
+00075                 return NULL;
+00076         else
+00077                 return &_ShapeArray[shapeId];
+00078 }
+00079 
+00080 // ***************************************************************************
+00081 CLodCharacterShape                      *CLodCharacterShapeBank::getShapeFullAcces(uint32 shapeId)
+00082 {
+00083         if(shapeId >= _ShapeArray.size())
+00084                 return NULL;
+00085         else
+00086                 return &_ShapeArray[shapeId];
+00087 }
+00088 
+00089 // ***************************************************************************
+00090 bool                                            CLodCharacterShapeBank::compile()
+00091 {
+00092         bool    error= false;
+00093 
+00094         // clear the map
+00095         contReset(_ShapeMap);
+00096 
+00097         // build the map
+00098         for(uint i=0; i<_ShapeArray.size(); i++)
+00099         {
+00100                 const string &name= _ShapeArray[i].getName();
+00101                 ItStrIdMap      it= _ShapeMap.find(name);
+00102                 if(it == _ShapeMap.end())
+00103                         _ShapeMap.insert(make_pair(name, i));
+00104                 else
+00105                 {
+00106                         error= true;
+00107                         nlwarning("Found a CLod with same name in the bank: %s", name.c_str());
+00108                 }
+00109         }
+00110 
+00111         return error;
+00112 }
+00113 
+00114 // ***************************************************************************
+00115 uint                                            CLodCharacterShapeBank::getNumShapes() const
+00116 {
+00117         return _ShapeArray.size();
+00118 }
+00119 
+00120 // ***************************************************************************
+00121 void                    CLodCharacterShapeBank::serial(NLMISC::IStream &f)
+00122 {
+00123         (void)f.serialVersion(0);
+00124 
+00125         f.serialCont(_ShapeArray);
+00126         f.serialCont(_ShapeMap);
+00127 }
+00128 
+00129 
+00130 
+00131 } // NL3D
+
+ + +
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