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lod_character_manager.cpp File Reference

<File description>. +More... +

+#include "std3d.h"
+#include "nel/misc/common.h"
+#include "3d/lod_character_manager.h"
+#include "3d/lod_character_shape.h"
+#include "3d/lod_character_shape_bank.h"
+#include "3d/lod_character_instance.h"
+#include "nel/misc/hierarchical_timer.h"
+#include "3d/fast_floor.h"
+#include "3d/lod_character_texture.h"
+#include "nel/misc/file.h"
+ +

+Go to the source code of this file. + + + + + + + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag)
#define NL3D_CLOD_VERTEX_SIZE   24
#define NL3D_CLOD_UV_OFF   12
#define NL3D_CLOD_COLOR_OFF   20
#define NL3D_CLOD_TEXT_NLOD_WIDTH   16
#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16
#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT
#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH
#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT
#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255)
+


Detailed Description

+<File description>. +

+

+Id:
+ lod_character_manager.cpp,v 1.7 2002/11/08 18:41:58 berenguier Exp
+

+ +

+Definition in file lod_character_manager.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_CLOD_BIGTEXT_HEIGHT   NL3D_CLOD_TEXT_NLOD_HEIGHT*NL3D_CLOD_TEXT_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 61 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::CLodCharacterManager.

+

+ + + + +
+ + +
#define NL3D_CLOD_BIGTEXT_WIDTH   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_WIDTH +
+
+ + + + + +
+   + + +

+ +

+Definition at line 60 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addTextureCompute, NL3D::CLodCharacterManager::CLodCharacterManager, NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, and NL3D::CLodCharacterManager::startTextureCompute.

+

+ + + + +
+ + +
#define NL3D_CLOD_COLOR_OFF   20 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey, and NL3D::CLodCharacterManager::CLodCharacterManager.

+

+ + + + +
+ + +
#define NL3D_CLOD_DEFAULT_TEXCOLOR   CRGBA(255,255,255,255) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 64 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::endTextureCompute, and NL3D::CLodCharacterManager::startTextureCompute.

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NLOD_HEIGHT   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 58 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::initInstance.

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NLOD_WIDTH   16 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 57 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::endTextureCompute, NL3D::CLodCharacterManager::getTextureInstance, and NL3D::CLodCharacterManager::initInstance.

+

+ + + + +
+ + +
#define NL3D_CLOD_TEXT_NUM_IDS   NL3D_CLOD_TEXT_NLOD_WIDTH*NL3D_CLOD_TEXT_NLOD_HEIGHT +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::CLodCharacterManager, NL3D::CLodCharacterManager::getTextureInstance, NL3D::CLodCharacterManager::initInstance, and NL3D::CLodCharacterManager::releaseInstance.

+

+ + + + +
+ + +
#define NL3D_CLOD_UV_OFF   12 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey, and NL3D::CLodCharacterManager::CLodCharacterManager.

+

+ + + + +
+ + +
#define NL3D_CLOD_VERTEX_FORMAT   (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::CLodCharacterManager.

+

+ + + + +
+ + +
#define NL3D_CLOD_VERTEX_SIZE   24 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file lod_character_manager.cpp. +

+Referenced by NL3D::CLodCharacterManager::addRenderCharacterKey, and NL3D::CLodCharacterManager::beginRender.

+ + + +
                                                                                                                                                                    +

+ + -- cgit v1.2.1