From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/lod__character__builder_8h-source.html | 146 +++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 docs/doxygen/nel/lod__character__builder_8h-source.html (limited to 'docs/doxygen/nel/lod__character__builder_8h-source.html') diff --git a/docs/doxygen/nel/lod__character__builder_8h-source.html b/docs/doxygen/nel/lod__character__builder_8h-source.html new file mode 100644 index 00000000..522df39d --- /dev/null +++ b/docs/doxygen/nel/lod__character__builder_8h-source.html @@ -0,0 +1,146 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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lod_character_builder.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_LOD_CHARACTER_BUILDER_H
+00027 #define NL_LOD_CHARACTER_BUILDER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "3d/lod_character_shape.h"
+00031 
+00032 
+00033 namespace NL3D 
+00034 {
+00035 
+00036 
+00037 class   CSkeletonShape;
+00038 class   CAnimation;
+00039 
+00040 
+00041 // ***************************************************************************
+00049 class CLodCharacterBuilder
+00050 {
+00051 public:
+00052 
+00054         CLodCharacterBuilder();
+00055         ~CLodCharacterBuilder();
+00056 
+00065         void                    setShape(const std::string &name, CSkeletonShape *skeletonShape, CLodCharacterShapeBuild *lodBuild);
+00066 
+00072         void                    addAnim(const char *animName, CAnimation *animation, float frameRate);
+00073 
+00075         const CLodCharacterShape        &getLodShape() const {return _LodCharacterShape;}
+00076 
+00077 
+00078 // *****************************
+00079 private:
+00080         CLodCharacterShape                      _LodCharacterShape;
+00081 
+00082         NLMISC::CSmartPtr<CSkeletonShape>       _SkeletonShape; 
+00083         CLodCharacterShapeBuild         *_LodBuild;
+00084         std::vector<uint>                       _BoneRemap;
+00085 
+00086         // A Tmp Scene, builded at setShape/dtor.
+00087         CScene                                          *_TmpScene;
+00088 
+00089         // apply the skin, from _LodBuild, into dstVertices array
+00090         void                    applySkin(CSkeletonModel *skeleton, CVector     *dstVertices);
+00091 };
+00092 
+00093 
+00094 } // NL3D
+00095 
+00096 
+00097 #endif // NL_LOD_CHARACTER_BUILDER_H
+00098 
+00099 /* End of lod_character_builder.h */
+
+ + +
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