From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/light__user_8h-source.html | 307 ++++++++++++++++++++++++++++ 1 file changed, 307 insertions(+) create mode 100644 docs/doxygen/nel/light__user_8h-source.html (limited to 'docs/doxygen/nel/light__user_8h-source.html') diff --git a/docs/doxygen/nel/light__user_8h-source.html b/docs/doxygen/nel/light__user_8h-source.html new file mode 100644 index 00000000..6a0a24d1 --- /dev/null +++ b/docs/doxygen/nel/light__user_8h-source.html @@ -0,0 +1,307 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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light_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_LIGHT_USER_H
+00027 #define NL_LIGHT_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_light.h"
+00031 #include "3d/light.h"
+00032 
+00033 #define NL3D_MEM_LIGHT                                          NL_ALLOC_CONTEXT( 3dLight )
+00034 
+00035 namespace NL3D 
+00036 {
+00037 
+00038 class   CDriverUser;
+00039 
+00040 
+00041 // ***************************************************************************
+00048 class CLightUser : public ULight
+00049 {
+00050 protected:
+00051         CLight                  _Light;
+00052         friend class    CDriverUser;
+00053 
+00054 public:
+00055 
+00057 
+00058 
+00060         void setupDirectional (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& direction,
+00061                                                         float constant=1, float linear=0, float quadratic=0)
+00062         {
+00063                 NL3D_MEM_LIGHT
+00064                 _Light.setupDirectional (ambiant, diffuse, specular, direction, constant, linear, quadratic);
+00065         }
+00066         
+00068         void setupPointLight (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& position, 
+00069                                                 const NLMISC::CVector& direction, float constant=1, float linear=0, float quadratic=0)
+00070         {
+00071                 NL3D_MEM_LIGHT
+00072                 _Light.setupPointLight (ambiant, diffuse, specular, position, direction, constant, linear, quadratic);
+00073         }
+00074 
+00076         void setupSpotLight (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& position, 
+00077                                                 const NLMISC::CVector& direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0)
+00078         {
+00079                 NL3D_MEM_LIGHT
+00080                 _Light.setupSpotLight (ambiant, diffuse, specular, position, direction, exponent, cutoff, constant, linear, quadratic);
+00081         }
+00082 
+00089         void setupAttenuation (float farAttenuationBegin, float farAttenuationEnd)
+00090         {
+00091                 NL3D_MEM_LIGHT
+00092                 _Light.setupAttenuation (farAttenuationBegin, farAttenuationEnd);
+00093         }
+00094 
+00101         void setNoAttenuation ()
+00102         {
+00103                 NL3D_MEM_LIGHT
+00104                 _Light.setNoAttenuation ();
+00105         }
+00106 
+00113         void setupSpotExponent (float hotSpotAngle)
+00114         {
+00115                 NL3D_MEM_LIGHT
+00116                 _Light.setupSpotExponent (hotSpotAngle);
+00117         }
+00118 
+00120 
+00121 
+00123 
+00124         
+00128         void setMode (ULight::TLightMode mode)
+00129         {
+00130                 NL3D_MEM_LIGHT
+00131                 _Light.setMode ((CLight::TLightMode)(uint32)mode);
+00132         }
+00133         
+00137         void setAmbiant (const NLMISC::CRGBA& ambiant)
+00138         {
+00139                 NL3D_MEM_LIGHT
+00140                 _Light.setAmbiant (ambiant);
+00141         }
+00142 
+00146         void setDiffuse (const NLMISC::CRGBA& diffuse)
+00147         {
+00148                 NL3D_MEM_LIGHT
+00149                 _Light.setDiffuse (diffuse);
+00150         }
+00151 
+00155         void setSpecular (const NLMISC::CRGBA& specular)
+00156         {
+00157                 NL3D_MEM_LIGHT
+00158                 _Light.setSpecular (specular);
+00159         }
+00160 
+00164         void setPosition (const NLMISC::CVector& position)
+00165         {
+00166                 NL3D_MEM_LIGHT
+00167                 _Light.setPosition (position);
+00168         }
+00169 
+00173         void setDirection (const NLMISC::CVector& direction)
+00174         {
+00175                 NL3D_MEM_LIGHT
+00176                 _Light.setDirection (direction);
+00177         }
+00178 
+00182         void setExponent (float exponent)
+00183         {
+00184                 NL3D_MEM_LIGHT
+00185                 _Light.setExponent (exponent);
+00186         }
+00187 
+00191         void setCutoff (float cutoff)
+00192         {
+00193                 NL3D_MEM_LIGHT
+00194                 _Light.setCutoff (cutoff);
+00195         }
+00196 
+00204         void setConstantAttenuation (float constant)
+00205         {
+00206                 NL3D_MEM_LIGHT
+00207                 _Light.setConstantAttenuation (constant);
+00208         }
+00209 
+00217         void setLinearAttenuation (float linear)
+00218         {
+00219                 NL3D_MEM_LIGHT
+00220                 _Light.setLinearAttenuation (linear);
+00221         }
+00222 
+00230         void setQuadraticAttenuation (float quadratic)
+00231         {
+00232                 NL3D_MEM_LIGHT
+00233                 _Light.setQuadraticAttenuation (quadratic);
+00234         }
+00235 
+00237 
+00239 
+00240                 
+00244         ULight::TLightMode getMode () const
+00245         {
+00246                 NL3D_MEM_LIGHT
+00247                 return (ULight::TLightMode)(uint32)_Light.getMode ();
+00248         }
+00249 
+00253         NLMISC::CRGBA getAmbiant () const
+00254         {
+00255                 NL3D_MEM_LIGHT
+00256                 return _Light.getAmbiant ();
+00257         }
+00258 
+00262         NLMISC::CRGBA getDiffuse () const
+00263         {
+00264                 NL3D_MEM_LIGHT
+00265                 return _Light.getDiffuse ();
+00266         }
+00267 
+00271         NLMISC::CRGBA getSpecular () const
+00272         {
+00273                 NL3D_MEM_LIGHT
+00274                 return _Light.getSpecular ();
+00275         }
+00276 
+00280         NLMISC::CVector getPosition () const
+00281         {
+00282                 NL3D_MEM_LIGHT
+00283                 return _Light.getPosition ();
+00284         }
+00285 
+00289         NLMISC::CVector getDirection () const
+00290         {
+00291                 NL3D_MEM_LIGHT
+00292                 return _Light.getDirection ();
+00293         }
+00294 
+00298         float getExponent () const
+00299         {
+00300                 NL3D_MEM_LIGHT
+00301                 return _Light.getExponent ();
+00302         }
+00303 
+00307         float getCutoff () const
+00308         {
+00309                 NL3D_MEM_LIGHT
+00310                 return _Light.getCutoff ();
+00311         }
+00312 
+00320         float getConstantAttenuation () const
+00321         {
+00322                 NL3D_MEM_LIGHT
+00323                 return _Light.getConstantAttenuation ();
+00324         }
+00325 
+00333         float getLinearAttenuation () const
+00334         {
+00335                 NL3D_MEM_LIGHT
+00336                 return _Light.getLinearAttenuation ();
+00337         }
+00338 
+00346         float getQuadraticAttenuation () const
+00347         {
+00348                 NL3D_MEM_LIGHT
+00349                 return _Light.getQuadraticAttenuation ();
+00350         }
+00351 
+00353 };
+00354 
+00355 
+00356 } // NL3D
+00357 
+00358 
+00359 #endif // NL_LIGHT_USER_H
+00360 
+00361 /* End of light_user.h */
+
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