From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/landscapevb__allocator_8cpp.html | 205 ++++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 docs/doxygen/nel/landscapevb__allocator_8cpp.html (limited to 'docs/doxygen/nel/landscapevb__allocator_8cpp.html') diff --git a/docs/doxygen/nel/landscapevb__allocator_8cpp.html b/docs/doxygen/nel/landscapevb__allocator_8cpp.html new file mode 100644 index 00000000..019fd60b --- /dev/null +++ b/docs/doxygen/nel/landscapevb__allocator_8cpp.html @@ -0,0 +1,205 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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landscapevb_allocator.cpp File Reference

<File description>. +More... +

+#include "std3d.h"
+#include "3d/landscapevb_allocator.h"
+#include "3d/driver.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY   1024
#define NL3D_LANDSCAPE_VERTEX_ALLOCATE_START   4048
#define NL3D_VERTEX_FREE_MEMORY_RESERVE   1024
#define NL3D_VERTEX_MAX_VERTEX_VBHARD   40000
+


Detailed Description

+<File description>. +

+

+Id:
+ landscapevb_allocator.cpp,v 1.9 2002/04/18 13:06:52 berenguier Exp
+

+ +

+Definition in file landscapevb_allocator.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY   1024 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file landscapevb_allocator.cpp. +

+Referenced by NL3D::CLandscapeVBAllocator::allocateVertex.

+

+ + + + +
+ + +
#define NL3D_LANDSCAPE_VERTEX_ALLOCATE_START   4048 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 45 of file landscapevb_allocator.cpp. +

+Referenced by NL3D::CLandscapeVBAllocator::allocateVertex.

+

+ + + + +
+ + +
#define NL3D_VERTEX_FREE_MEMORY_RESERVE   1024 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 48 of file landscapevb_allocator.cpp. +

+Referenced by NL3D::CLandscapeVBAllocator::CLandscapeVBAllocator.

+

+ + + + +
+ + +
#define NL3D_VERTEX_MAX_VERTEX_VBHARD   40000 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 50 of file landscapevb_allocator.cpp. +

+Referenced by NL3D::CLandscapeVBAllocator::allocateVertexBuffer.

+ + + +
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