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landscape.h File Reference

<File description>. +More... +

+#include "nel/misc/types_nl.h"
+#include "nel/misc/class_id.h"
+#include "nel/misc/smart_ptr.h"
+#include "nel/misc/triangle.h"
+#include "3d/zone.h"
+#include "3d/tile_bank.h"
+#include "3d/patch_rdr_pass.h"
+#include "3d/vertex_buffer.h"
+#include "3d/primitive_block.h"
+#include "3d/material.h"
+#include "3d/tile_far_bank.h"
+#include "3d/texture_near.h"
+#include "3d/quad_grid.h"
+#include "nel/misc/block_memory.h"
+#include "3d/landscapevb_allocator.h"
+#include "3d/landscape_face_vector_manager.h"
+#include "3d/tess_face_priority_list.h"
+#include "nel/3d/point_light_influence.h"
+#include <map>
+ +

+Go to the source code of this file. + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT   (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)
#define NL_MAX_SIZE_OF_TEXTURE_EDGE   (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)
+


Detailed Description

+<File description>. +

+

+Id:
+ landscape.h,v 1.43 2002/09/10 13:38:26 berenguier Exp
+

+ +

+Definition in file landscape.h.


Define Documentation

+

+ + + + +
+ + +
#define NL_MAX_SIZE_OF_TEXTURE_EDGE   (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file landscape.h. +

+Referenced by NL3D::CLandscape::CLandscape.

+

+ + + + +
+ + +
#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT   (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 51 of file landscape.h. +

+Referenced by NL3D::CLandscape::getRdrPassIndexWithSize.

+ + + +
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+ + -- cgit v1.2.1