From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../interpret__fuzzy__controler_8cpp-source.html | 203 +++++++++++++++++++++ 1 file changed, 203 insertions(+) create mode 100644 docs/doxygen/nel/interpret__fuzzy__controler_8cpp-source.html (limited to 'docs/doxygen/nel/interpret__fuzzy__controler_8cpp-source.html') diff --git a/docs/doxygen/nel/interpret__fuzzy__controler_8cpp-source.html b/docs/doxygen/nel/interpret__fuzzy__controler_8cpp-source.html new file mode 100644 index 00000000..21bbf413 --- /dev/null +++ b/docs/doxygen/nel/interpret__fuzzy__controler_8cpp-source.html @@ -0,0 +1,203 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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interpret_fuzzy_controler.cpp

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "nel/ai/fuzzy/interpret_fuzzy_controler.h"
+00027 #include "nel/ai/fuzzy/fuzzy_script.h"
+00028 
+00029 namespace NLAISCRIPT
+00030 {
+00031 /*
+00032         CFuzzyControlerClass::CFuzzyControlerClass(const NLAIAGENT::IVarName &n) : CAgentClass(n)
+00033         {
+00034                 setBaseMethodCount(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass()))->getBaseMethodCount());            
+00035                 setBaseObjectInstance(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass())));               
+00036         }
+00037         
+00038         CFuzzyControlerClass::CFuzzyControlerClass(const NLAIC::CIdentType &id): CAgentClass(id)
+00039         {
+00040                 setBaseMethodCount(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass()))->getBaseMethodCount());
+00041                 setBaseObjectInstance(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass())));               
+00042         }
+00043 
+00044         CFuzzyControlerClass::CFuzzyControlerClass(const NLAIAGENT::IVarName &n, const NLAIAGENT::IVarName &inheritance) : CAgentClass( inheritance )
+00045         {
+00046                 setBaseMethodCount(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass()))->getBaseMethodCount());
+00047                 setBaseObjectInstance(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass())));               
+00048         }
+00049 
+00050         CFuzzyControlerClass::CFuzzyControlerClass(const CFuzzyControlerClass &c) : CAgentClass( c )
+00051         {
+00052                 setBaseMethodCount(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass()))->getBaseMethodCount());
+00053                 setBaseObjectInstance(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass())));               
+00054         }       
+00055 
+00056         CFuzzyControlerClass::CFuzzyControlerClass()
+00057         {
+00058                 setBaseMethodCount(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass()))->getBaseMethodCount());
+00059                 setBaseObjectInstance(((NLAIFUZZY::CFuzzyControlerScript *)(NLAIFUZZY::CFuzzyControlerScript::IdFuzzyControlerScript.getFactory()->getClass())));
+00060         }
+00061 
+00062 
+00063         const NLAIC::IBasicType *CFuzzyControlerClass::clone() const
+00064         {
+00065                 NLAIC::IBasicType *clone = new CFuzzyControlerClass(*this);
+00066                 return clone;
+00067         }
+00068 
+00069         const NLAIC::IBasicType *CFuzzyControlerClass::newInstance() const
+00070         {
+00071                 NLAIC::IBasicType *instance = new CFuzzyControlerClass();
+00072                 return instance;
+00073         }
+00074 
+00075         void CFuzzyControlerClass::getDebugString(char *t) const
+00076         {
+00077         }
+00078 
+00079         NLAIAGENT::IObjectIA *CFuzzyControlerClass::buildNewInstance() const
+00080         {
+00081                 // Création des composants statiques
+00082                 std::list<NLAIAGENT::IObjectIA *> components;
+00083                 createBaseClassComponents( components );
+00084 
+00085                 // Création du message
+00086                 NLAIFUZZY::CFuzzyControlerScript *instance = new NLAIFUZZY::CFuzzyControlerScript( components,  (CFuzzyControlerClass *) this );
+00087 
+00088                 return instance;
+00089         }
+00090 
+00091         CFuzzyControlerClass::~CFuzzyControlerClass()
+00092         {
+00093         }
+00094 
+00095         const std::vector<NLAIAGENT::IObjectIA *> &CFuzzyControlerClass::getInputs() const
+00096         {
+00097                 return _Inputs;
+00098         }
+00099 
+00100         const std::vector<NLAIAGENT::IObjectIA *> &CFuzzyControlerClass::getOutputs() const
+00101         {
+00102                 return _Outputs;
+00103         }
+00104 
+00105         void CFuzzyControlerClass::addInput(NLAIAGENT::IObjectIA *input)
+00106         {
+00107                 _Inputs.push_back( input );
+00108         }
+00109 
+00110         void CFuzzyControlerClass::addOutput(NLAIAGENT::IObjectIA *output)
+00111         {
+00112                 _Outputs.push_back( output );
+00113         }
+00114 
+00115         const NLAIAGENT::IVarName *CFuzzyControlerClass::getInputName(sint32 id)
+00116         {
+00117                 if ( id > (sint32) _InputNames.size() )
+00118                 {
+00119                         // TODO: throw exception
+00120                 }
+00121                 return _InputNames[ id ];
+00122         }
+00123 
+00124         const NLAIAGENT::IVarName *CFuzzyControlerClass::getOutputName(sint32 id)
+00125         {
+00126                 if ( id > (sint32) _OutputNames.size() )
+00127                 {
+00128                         // TODO: throw exception
+00129                 }
+00130                 return _OutputNames[ id ];
+00131         }
+00132 
+00133   */
+00134 }
+
+ + +
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