From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/instance__user_8h-source.html | 176 +++++++++++++++++++++++++ 1 file changed, 176 insertions(+) create mode 100644 docs/doxygen/nel/instance__user_8h-source.html (limited to 'docs/doxygen/nel/instance__user_8h-source.html') diff --git a/docs/doxygen/nel/instance__user_8h-source.html b/docs/doxygen/nel/instance__user_8h-source.html new file mode 100644 index 00000000..b8d305a8 --- /dev/null +++ b/docs/doxygen/nel/instance__user_8h-source.html @@ -0,0 +1,176 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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instance_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_INSTANCE_USER_H
+00027 #define NL_INSTANCE_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/3d/u_instance.h"
+00031 #include "3d/scene.h"
+00032 #include "3d/transform_user.h"
+00033 #include "3d/transform.h"
+00034 #include "3d/transform_shape.h"
+00035 #include "3d/mesh_base_instance.h"
+00036 #include "3d/instance_material_user.h"
+00037 
+00038 
+00039 namespace NL3D {
+00040 
+00041 
+00042 // ***************************************************************************
+00049 class CInstanceUser : virtual public UInstance, public CTransformUser
+00050 {
+00051 public:
+00053         CTransformShape                 *_Instance;
+00054 
+00056         std::vector<CInstanceMaterialUser>      _Materials;
+00057 
+00058 
+00059 public:
+00060 
+00062         // @{
+00064         CInstanceUser(CScene *scene, IModel *trans);
+00065         virtual ~CInstanceUser()
+00066         {
+00067                 // deleted in CTransformUser.
+00068                 _Instance= NULL;
+00069                 // user mats are auto deleted.
+00070         }
+00071         // @}
+00072 
+00073 
+00074         virtual void                            getShapeAABBox(NLMISC::CAABBox &bbox) const;
+00075 
+00076         virtual void                            setBlendShapeFactor (const std::string &blendShapeName, float factor, bool dynamic);
+00077 
+00078 
+00080         // @{
+00081         virtual uint            getNumMaterials() const
+00082         {
+00083                 return _Materials.size();
+00084         }
+00085         virtual UInstanceMaterial               &getMaterial(uint materialId)
+00086         {
+00087                 if(materialId>=_Materials.size())
+00088                         nlerror("getMaterial(): bad materialId");
+00089                 return dynamic_cast<UInstanceMaterial&>(_Materials[materialId]);
+00090         }
+00091 
+00092         virtual void selectTextureSet(uint id)
+00093         {
+00094                 CMeshBaseInstance *mbi  = NLMISC::safe_cast<CMeshBaseInstance *>(_Instance);
+00095                 mbi->selectTextureSet(id);
+00096         }
+00097         // @}
+00098 
+00099 
+00100         virtual void            changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest);
+00101         virtual void            setShapeDistMax(float distMax);
+00102         virtual float           getShapeDistMax() const;
+00103 
+00104                 
+00105         virtual bool            canStartStop() { return _Instance->canStartStop(); }    
+00106         virtual void            start() { _Instance->start(); } 
+00107         virtual void            stop()  { _Instance->stop(); }  
+00108         virtual bool            isStarted() const { return _Instance->isStarted(); }    
+00109 
+00110 };
+00111 
+00112 
+00113 } // NL3D
+00114 
+00115 
+00116 #endif // NL_INSTANCE_USER_H
+00117 
+00118 /* End of instance_user.h */
+
+ + +
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