From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/instance__user_8cpp-source.html | 181 +++++++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 docs/doxygen/nel/instance__user_8cpp-source.html (limited to 'docs/doxygen/nel/instance__user_8cpp-source.html') diff --git a/docs/doxygen/nel/instance__user_8cpp-source.html b/docs/doxygen/nel/instance__user_8cpp-source.html new file mode 100644 index 00000000..bcc92b2e --- /dev/null +++ b/docs/doxygen/nel/instance__user_8cpp-source.html @@ -0,0 +1,181 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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instance_user.cpp

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "std3d.h"
+00027 
+00028 #include "3d/instance_user.h"
+00029 #include "nel/misc/debug.h"
+00030 
+00031 
+00032 using   namespace NLMISC;
+00033 
+00034 namespace NL3D 
+00035 {
+00036 
+00037 
+00038 
+00039 // ***************************************************************************
+00040 CInstanceUser::CInstanceUser(CScene *scene, IModel *trans) : 
+00041   CTransformUser(scene, trans)
+00042 {
+00043         _Instance= safe_cast<CTransformShape*>(_Transform);
+00044         CMeshBaseInstance       *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
+00045 
+00046         // If It it is a CMeshBaseInstance (with materials).
+00047         if(mi)
+00048         {
+00049                 // create user mats.
+00050                 uint    numMat= mi->Materials.size();
+00051                 _Materials.reserve(numMat);
+00052                 for(uint i=0;i<numMat;i++)
+00053                 {
+00054                         _Materials.push_back(&mi->Materials[i]);
+00055                 }
+00056         }
+00057 }
+00058 
+00059 
+00060 // ***************************************************************************
+00061 void                            CInstanceUser::getShapeAABBox(NLMISC::CAABBox &bbox) const
+00062 {
+00063         _Instance->getAABBox(bbox);
+00064 }
+00065 
+00066 // ***************************************************************************
+00067 void CInstanceUser::setBlendShapeFactor (const std::string &blendShapeName, float factor, bool dynamic)
+00068 {
+00069         CMeshBaseInstance       *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
+00070 
+00071         if (mi)
+00072         {
+00073                 mi->setBlendShapeFactor (blendShapeName, factor);
+00074                 // \todo trap takes care of the dynamic flag
+00075         }
+00076 }
+00077 
+00078 // ***************************************************************************
+00079 void            CInstanceUser::changeMRMDistanceSetup(float distanceFinest, float distanceMiddle, float distanceCoarsest)
+00080 {
+00081         CMeshBaseInstance       *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
+00082 
+00083         // Just for CMeshBaseInstance.
+00084         if (mi)
+00085         {
+00086                 mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
+00087         }
+00088 }
+00089 
+00090 
+00091 // ***************************************************************************
+00092 void            CInstanceUser::setShapeDistMax(float distMax)
+00093 {
+00094         if(_Instance && _Instance->Shape)
+00095         {
+00096                 _Instance->Shape->setDistMax(distMax);
+00097         }
+00098 }
+00099 
+00100 // ***************************************************************************
+00101 float           CInstanceUser::getShapeDistMax() const
+00102 {
+00103         if(_Instance && _Instance->Shape)
+00104         {
+00105                 return _Instance->Shape->getDistMax();
+00106         }
+00107         else
+00108                 return -1;
+00109 }
+00110 
+00111 
+00112 } // NL3D
+
+ + +
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