From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/height__map_8h-source.html | 146 ++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100644 docs/doxygen/nel/height__map_8h-source.html (limited to 'docs/doxygen/nel/height__map_8h-source.html') diff --git a/docs/doxygen/nel/height__map_8h-source.html b/docs/doxygen/nel/height__map_8h-source.html new file mode 100644 index 00000000..dd925435 --- /dev/null +++ b/docs/doxygen/nel/height__map_8h-source.html @@ -0,0 +1,146 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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height_map.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_HEIGHT_MAP_H
+00027 #define NL_HEIGHT_MAP_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/bitmap.h"
+00031 #include <vector>
+00032 
+00033 
+00034 namespace NL3D
+00035 {
+00036 
+00037 
+00038 // ***************************************************************************
+00045 class CHeightMap
+00046 {
+00047 public:
+00048         std::vector<uint8>              Heights;
+00049 
+00051         float                                   OriginX, OriginY;
+00053         float                                   SizeX, SizeY;
+00055         float                                   MaxZ;
+00056 
+00057 public:
+00059         CHeightMap()
+00060         {
+00061                 SizeX= SizeY= 160;
+00062                 OriginX= OriginY= 0;
+00063                 MaxZ= 100;
+00064         }
+00065 
+00066 
+00068         void                    resize(uint w, uint h);
+00069         uint                    getWidth() const {return _Width;}
+00070         uint                    getHeight() const {return _Height;}
+00071 
+00072 
+00074         float                   getZ(uint x, uint y) const;
+00075 
+00076 
+00080         void                    buildFromBitmap(const NLMISC::CBitmap &bitmap);
+00081 
+00082 private:
+00084         uint                    _Width, _Height;
+00085 };
+00086 
+00087 
+00088 } // NL3D
+00089 
+00090 
+00091 #endif // NL_HEIGHT_MAP_H
+00092 
+00093 /* End of height_map.h */
+
+ + +
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