From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/heat__haze_8h-source.html | 120 +++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 docs/doxygen/nel/heat__haze_8h-source.html (limited to 'docs/doxygen/nel/heat__haze_8h-source.html') diff --git a/docs/doxygen/nel/heat__haze_8h-source.html b/docs/doxygen/nel/heat__haze_8h-source.html new file mode 100644 index 00000000..ae9a2fb3 --- /dev/null +++ b/docs/doxygen/nel/heat__haze_8h-source.html @@ -0,0 +1,120 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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heat_haze.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_HEAT_HAZE_H
+00027 #define NL_HEAT_HAZE_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/smart_ptr.h"
+00031 #include "3d/vertex_buffer.h"
+00032 
+00033 namespace NL3D {
+00034 
+00035 class IDriver ;
+00036 class CScene ;
+00037 
+00047 class CHeatHaze
+00048 {
+00049 public: 
+00050         // you must have setup effect2d before calling this
+00051         static void performHeatHaze(uint width, uint height, CScene &s, IDriver *drv);
+00052 };
+00053 
+00054 
+00055 } // NL3D
+00056 
+00057 
+00058 #endif // NL_HEAT_HAZE_H
+00059 
+00060 /* End of heat_haze.h */
+
+ + +
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