From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/goal_8h-source.html | 315 +++++++++++++++++++++++++++++++++++ 1 file changed, 315 insertions(+) create mode 100644 docs/doxygen/nel/goal_8h-source.html (limited to 'docs/doxygen/nel/goal_8h-source.html') diff --git a/docs/doxygen/nel/goal_8h-source.html b/docs/doxygen/nel/goal_8h-source.html new file mode 100644 index 00000000..0e73de95 --- /dev/null +++ b/docs/doxygen/nel/goal_8h-source.html @@ -0,0 +1,315 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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goal.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU NLIACeral Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * NLIACeral Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_GOAL_
+00027 #define NL_GOAL_
+00028 
+00029 #include "nel/ai/logic/boolval.h"
+00030 #include "nel/ai/agent/agent.h"
+00031 
+00032 
+00033 namespace NLAIAGENT
+00034 {
+00035         class COperatorScript;
+00036 }
+00037 
+00038 namespace NLAILOGIC 
+00039 {
+00040         class IBaseOperator;
+00041 
+00042 
+00043         class IGoal : public IBaseBoolType
+00044         {
+00045 
+00046                 public:
+00047                         enum TTypeOfGoal
+00048                         {
+00049                                 achieveOnce,
+00050                                 achieveForever
+00051                         };
+00052 
+00053 
+00054                         enum TPriority
+00055                         {
+00056                                 Normal,
+00057                                 Order,
+00058                                 Urgent
+00059                         };
+00060 
+00061                 protected:
+00062                         NLAIAGENT::IVarName *_Name;
+00063                         std::vector<NLAIAGENT::IObjectIA *>             _Args;
+00064                         std::vector<NLAIAGENT::IBasicAgent *>   _Predecessors;
+00065                         std::vector<NLAIAGENT::IBasicAgent *>   _Successors;
+00066 
+00067                         TTypeOfGoal     _Mode;
+00068 
+00069                         bool _Selected;
+00070 
+00071                         float _Priority;
+00072 
+00073                         NLAIAGENT::IBasicAgent *_Sender;
+00074                         NLAIAGENT::IBasicAgent *_Receiver;
+00075 
+00076                 public:
+00077                         IGoal();
+00078                         IGoal(const NLAIAGENT::IVarName &, TTypeOfGoal mode = achieveOnce);
+00079                         IGoal(const NLAIAGENT::IVarName &, std::list<const NLAIAGENT::IObjectIA *> &,TTypeOfGoal mode = achieveOnce);
+00080                         IGoal(const IGoal &);
+00081                         virtual ~IGoal();
+00082 
+00083                         const NLAIAGENT::IVarName &getName() const
+00084                         {
+00085                                 return *_Name;
+00086                         }
+00087 
+00088                         void setMode(TTypeOfGoal mode)
+00089                         {
+00090                                 _Mode = mode;
+00091                         }
+00092 
+00093                         virtual void select()
+00094                         {
+00095                                 _Selected = true;
+00096                         }
+00097 
+00098                         virtual void unSelect()
+00099                         {
+00100                                 _Selected = false;
+00101                         }
+00102 
+00103                         bool isSelected()
+00104                         {
+00105                                 return _Selected;
+00106                         }
+00107 
+00108                         bool isActivable()
+00109                         {
+00110                                 return ( !_Successors.empty() );
+00111                         }
+00112 
+00113                         virtual void failure();
+00114                         virtual void success();
+00115 
+00116                         virtual void operatorSuccess(NLAIAGENT::IBasicAgent *);
+00117                         virtual void operatorFailure(NLAIAGENT::IBasicAgent *);
+00118 
+00119                         bool isExclusive();
+00120 
+00121                         virtual void setPriority(float);
+00122                         virtual void calcPriority();
+00123                         virtual float getPriority();
+00124 
+00125                         void setSender(NLAIAGENT::IBasicAgent *);
+00126                         void setReceiver(NLAIAGENT::IBasicAgent *);
+00127                         NLAIAGENT::IBasicAgent *getSender();
+00128                         NLAIAGENT::IBasicAgent *getReceiver();
+00129         };
+00130 
+00131         class CGoal : public IGoal
+00132         {
+00133                 public:
+00134 
+00135                         CGoal();
+00136                         CGoal(const NLAIAGENT::IVarName &, TTypeOfGoal mode = achieveOnce);
+00137                         CGoal(const NLAIAGENT::IVarName &, std::list<const NLAIAGENT::IObjectIA *> &,TTypeOfGoal mode = achieveOnce);
+00138                         CGoal(const CGoal &);
+00139                         virtual ~CGoal();
+00140 
+00141                         void setArgs(std::list<NLAIAGENT::IObjectIA *> &);
+00142                         const std::vector<NLAIAGENT::IObjectIA *> &getArgs();
+00143 
+00144                         static const NLAIC::CIdentType IdGoal;
+00145 
+00146                         void addSuccessor(NLAIAGENT::IBasicAgent *);
+00147                         void addPredecessor(NLAIAGENT::IBasicAgent *);
+00148 
+00149 //                      virtual void failure();
+00150 //                      virtual void success();
+00151 
+00152                         virtual void operatorSuccess(NLAIAGENT::IBasicAgent *);
+00153                         virtual void operatorFailure(NLAIAGENT::IBasicAgent *);
+00154 
+00155                         const std::vector<IBaseOperator *> getOperators();
+00156 
+00157                         const NLAIC::IBasicType *clone() const;
+00158                         const NLAIC::IBasicType *newInstance() const;
+00159                         void save(NLMISC::IStream &os);
+00160                         void load(NLMISC::IStream &is);
+00161                         virtual void getDebugString(std::string &) const;
+00162                         bool isTrue() const;
+00163                         float truthValue() const;
+00164                         const IObjectIA::CProcessResult &run();
+00165                         bool isEqual(const CGoal &a) const;
+00166                         bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const;
+00167                         const NLAIC::CIdentType &getType() const;
+00168 
+00169                         virtual NLAIAGENT::tQueue isMember(const NLAIAGENT::IVarName *,const NLAIAGENT::IVarName *,const NLAIAGENT::IObjectIA &) const;
+00170                         virtual NLAIAGENT::IObjectIA::CProcessResult runMethodeMember(sint32, sint32, NLAIAGENT::IObjectIA *);
+00171                         virtual NLAIAGENT::IObjectIA::CProcessResult runMethodeMember(sint32 index, NLAIAGENT::IObjectIA *p);
+00172                         sint32 getMethodIndexSize() const;
+00173 
+00174 
+00175                         virtual bool operator==(const CGoal &);
+00176 
+00177                         virtual void cancel();
+00178                         virtual float priority() const;
+00179 
+00180 /*                      virtual void setTopLevel(NLAIAGENT::CAgentScript *);
+00181                         const NALAIGENT::CAgentScript *getTOpLevel() const;*/
+00182 
+00183         };
+00184 
+00185         class CInternalGoal : public IGoal
+00186         {
+00187                 private:
+00188                         NLAIAGENT::IObjectIA *_Property;
+00189                 public:
+00190 
+00191                         CInternalGoal();
+00192                         CInternalGoal(const NLAIAGENT::IVarName &, TTypeOfGoal mode = achieveOnce);
+00193                         CInternalGoal(const NLAIAGENT::IVarName &, std::list<const NLAIAGENT::IObjectIA *> &,TTypeOfGoal mode = achieveOnce);
+00194                         CInternalGoal(const CInternalGoal &);
+00195                         virtual ~CInternalGoal();
+00196 
+00197                         void setArgs(std::list<NLAIAGENT::IObjectIA *> &);
+00198                         const std::vector<NLAIAGENT::IObjectIA *> &getArgs();
+00199 
+00200                         static const NLAIC::CIdentType IdInternalGoal;
+00201 
+00202                         void addSuccessor(NLAIAGENT::IBasicAgent *);
+00203                         void addPredecessor(NLAIAGENT::IBasicAgent *);
+00204 
+00205 //                      virtual void failure();
+00206 //                      virtual void success();
+00207 
+00208                         virtual void operatorSuccess(NLAIAGENT::IBasicAgent *);
+00209                         virtual void operatorFailure(NLAIAGENT::IBasicAgent *);
+00210 
+00211                         const std::vector<IBaseOperator *> getOperators();
+00212 
+00213                         const NLAIC::IBasicType *clone() const;
+00214                         const NLAIC::IBasicType *newInstance() const;
+00215                         void save(NLMISC::IStream &os);
+00216                         void load(NLMISC::IStream &is);
+00217                         virtual void getDebugString(std::string &) const;
+00218                         bool isTrue() const;
+00219                         float truthValue() const;
+00220                         const IObjectIA::CProcessResult &run();
+00221                         bool isEqual(const CInternalGoal &a) const;
+00222                         bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const;
+00223                         const NLAIC::CIdentType &getType() const;
+00224 
+00225                         virtual NLAIAGENT::tQueue isMember(const NLAIAGENT::IVarName *,const NLAIAGENT::IVarName *,const NLAIAGENT::IObjectIA &) const;
+00226                         virtual NLAIAGENT::IObjectIA::CProcessResult runMethodeMember(sint32, sint32, NLAIAGENT::IObjectIA *);
+00227                         virtual NLAIAGENT::IObjectIA::CProcessResult runMethodeMember(sint32 index, NLAIAGENT::IObjectIA *p);
+00228                         sint32 getMethodIndexSize() const;
+00229 
+00230 
+00231                         virtual bool operator==(const CInternalGoal &);
+00232 
+00233                         void setSender(NLAIAGENT::IBasicAgent *);
+00234                         void setReceiver(NLAIAGENT::IBasicAgent *);
+00235 
+00236                         NLAIAGENT::IBasicAgent *getSender();
+00237                         NLAIAGENT::IBasicAgent *getReceiver();
+00238 
+00239                         virtual void cancel();
+00240                         virtual float priority() const;
+00241 
+00242                         void setProperty(NLAIAGENT::IObjectIA *);
+00243         };
+00244 }
+00245 
+00246 #endif
+
+ + +
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+ + -- cgit v1.2.1