From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/fuzzytype_8h-source.html | 140 ++++++++++++++++++++++++++++++ 1 file changed, 140 insertions(+) create mode 100644 docs/doxygen/nel/fuzzytype_8h-source.html (limited to 'docs/doxygen/nel/fuzzytype_8h-source.html') diff --git a/docs/doxygen/nel/fuzzytype_8h-source.html b/docs/doxygen/nel/fuzzytype_8h-source.html new file mode 100644 index 00000000..fd19d8b0 --- /dev/null +++ b/docs/doxygen/nel/fuzzytype_8h-source.html @@ -0,0 +1,140 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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fuzzytype.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_FUZZYTYPE_H
+00027 #define NL_FUZZYTYPE_H
+00028 
+00029 #include "nel/ai/logic/boolval.h"
+00030 
+00031 namespace NLAIFUZZY {
+00032 
+00033         // Valeur floue
+00034         class FuzzyType : public NLAILOGIC::IBaseBoolType {
+00035                 private:
+00036                         float _Value;
+00037                         float _Threshold;
+00038                 public:
+00039                         
+00040                         virtual const NLAIC::IBasicType *clone() const;
+00041                         virtual const NLAIC::IBasicType *newInstance() const;
+00042                         virtual const NLAIC::CIdentType &getType() const;                       
+00043                         virtual void save(NLMISC::IStream &os);
+00044                         virtual void load(NLMISC::IStream &is);
+00045                         virtual void getDebugString(std::string &) const;
+00046                         virtual float truthValue() const;
+00047                         virtual bool isTrue() const;
+00048                         virtual const NLAIAGENT::IVarName * getName() const;
+00049                         virtual void setName(const NLAIAGENT::IVarName &n);
+00050                         virtual const CProcessResult &run();
+00051                         virtual bool isEqual(const FuzzyType &a) const;
+00052                         bool isEqual(const NLAIAGENT::IBasicObjectIA &a) const;
+00053                         virtual std::vector<NLAILOGIC::IBaseVar *> *getVars();
+00054 
+00055                         static const NLAIC::CIdentType IdFuzzyType;
+00056 
+00057                         virtual NLAIAGENT::IObjetOp &operator += (const NLAIAGENT::IObjetOp &a);
+00058                         virtual NLAIAGENT::IObjetOp &operator -= (const NLAIAGENT::IObjetOp &a);
+00059                         virtual NLAIAGENT::IObjetOp &operator *= (const NLAIAGENT::IObjetOp &a);
+00060 
+00061                         virtual NLAIAGENT::IObjetOp *operator < (NLAIAGENT::IObjetOp &a) const;
+00062                         virtual NLAIAGENT::IObjetOp *operator > (NLAIAGENT::IObjetOp &a) const;
+00063                         virtual NLAIAGENT::IObjetOp *operator <= (NLAIAGENT::IObjetOp &a) const;        
+00064                         virtual NLAIAGENT::IObjetOp *operator >= (NLAIAGENT::IObjetOp &a) const;
+00065                         virtual NLAIAGENT::IObjetOp *operator ! () const;
+00066                         virtual NLAIAGENT::IObjetOp *operator != (NLAIAGENT::IObjetOp &a) const;
+00067                         virtual NLAIAGENT::IObjetOp *operator == (NLAIAGENT::IObjetOp &a) const;
+00068         };
+00069 }
+00070 
+00071 #endif
+
+ + +
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