From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/fuzzytype_8cpp-source.html | 230 ++++++++++++++++++++++++++++ 1 file changed, 230 insertions(+) create mode 100644 docs/doxygen/nel/fuzzytype_8cpp-source.html (limited to 'docs/doxygen/nel/fuzzytype_8cpp-source.html') diff --git a/docs/doxygen/nel/fuzzytype_8cpp-source.html b/docs/doxygen/nel/fuzzytype_8cpp-source.html new file mode 100644 index 00000000..5cddf405 --- /dev/null +++ b/docs/doxygen/nel/fuzzytype_8cpp-source.html @@ -0,0 +1,230 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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fuzzytype.cpp

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #include "nel/ai/fuzzy/fuzzytype.h"
+00027 
+00028 namespace NLAIFUZZY
+00029 {       
+00030         using namespace NLAILOGIC;
+00031 
+00032         const NLAIC::IBasicType *FuzzyType::clone() const
+00033         {
+00034                 NLAIC::IBasicInterface *m = new FuzzyType(*this);
+00035                 return m;
+00036         }
+00037 
+00038         const NLAIC::IBasicType *FuzzyType::newInstance() const
+00039         {
+00040                 return clone();
+00041         }
+00042 
+00043         void FuzzyType::save(NLMISC::IStream &os)
+00044         {                       
+00045                 IBaseBoolType::save(os);
+00046                 double v = _Value;
+00047                 os.serial( v );
+00048                 v = _Threshold;
+00049                 os.serial( v ); 
+00050         }
+00051 
+00052         void FuzzyType::load(NLMISC::IStream &is)
+00053         {
+00054                 IBaseBoolType::load(is);
+00055                 is.serial(_Value);
+00056                 is.serial(_Threshold);
+00057         }
+00058 
+00059         void FuzzyType::getDebugString(std::string &text) const
+00060         {
+00061                 text += NLAIC::stringGetBuild("FuzzyType<%d>",_Value);
+00062         }
+00063         
+00064         bool FuzzyType::isTrue() const
+00065         {
+00066                 return ( _Value >= _Threshold ) ;
+00067         }
+00068 
+00069         float FuzzyType::truthValue() const
+00070         {
+00071                 return _Value;
+00072         }
+00073 
+00074         const NLAIAGENT::IVarName * FuzzyType::getName() const
+00075         {
+00076                 return NULL;
+00077         }
+00078 
+00079         void FuzzyType::setName(const NLAIAGENT::IVarName &n)
+00080         {
+00081         }
+00082 
+00083         const NLAIAGENT::IObjectIA::CProcessResult &FuzzyType::run()
+00084         {
+00085                  return NLAIAGENT::IObjectIA::ProcessRun;
+00086         }
+00087 
+00088         bool FuzzyType::isEqual(const FuzzyType &a) const
+00089         {
+00090                 return ( a._Value == _Value );
+00091         }
+00092 
+00093         bool FuzzyType::isEqual(const NLAIAGENT::IBasicObjectIA &a) const
+00094         {
+00095                 return ( ((FuzzyType &)a)._Value == _Value );
+00096         }
+00097 
+00098         std::vector<IBaseVar *> *FuzzyType::getVars()
+00099         {
+00100                 return new std::vector<IBaseVar *>;
+00101         }
+00102 
+00103         const NLAIC::CIdentType &FuzzyType::getType() const
+00104         {
+00105                 return IdFuzzyType;
+00106         }
+00107 
+00108         NLAIAGENT::IObjetOp &FuzzyType::operator += (const NLAIAGENT::IObjetOp &a)
+00109         {
+00110                 _Value += ((FuzzyType &)a)._Value;
+00111                 return ( *this );
+00112         }
+00113 
+00114         NLAIAGENT::IObjetOp &FuzzyType::operator -= (const NLAIAGENT::IObjetOp &a)
+00115         {
+00116                 _Value -= ((FuzzyType &)a)._Value;
+00117                 return ( *this );
+00118         }
+00119 
+00120         NLAIAGENT::IObjetOp &FuzzyType::operator *= (const NLAIAGENT::IObjetOp &a)
+00121         {
+00122                 _Value *= ((FuzzyType &)a)._Value;
+00123                 return ( *this );
+00124         }
+00125 
+00126         NLAIAGENT::IObjetOp *FuzzyType::operator < (NLAIAGENT::IObjetOp &a) const
+00127         {
+00128                 return new CBoolType( _Value < ((FuzzyType &)a)._Value );
+00129         }
+00130 
+00131         NLAIAGENT::IObjetOp *FuzzyType::operator > (NLAIAGENT::IObjetOp &a) const
+00132         {
+00133                 return new CBoolType( _Value > ((FuzzyType &)a)._Value );
+00134         }
+00135 
+00136         NLAIAGENT::IObjetOp *FuzzyType::operator <= (NLAIAGENT::IObjetOp &a) const
+00137         {
+00138                 return new CBoolType( _Value <= ((FuzzyType &)a)._Value );
+00139         }
+00140 
+00141         NLAIAGENT::IObjetOp *FuzzyType::operator >= (NLAIAGENT::IObjetOp &a) const
+00142         {
+00143                 return new CBoolType( _Value >= ((FuzzyType &)a)._Value );
+00144         }
+00145 
+00146         NLAIAGENT::IObjetOp *FuzzyType::operator ! () const
+00147         {
+00148                 return new CBoolType( !_Value );
+00149         }
+00150 
+00151         NLAIAGENT::IObjetOp *FuzzyType::operator != (NLAIAGENT::IObjetOp &a) const
+00152         {
+00153                 return new CBoolType( _Value != ((FuzzyType &)a)._Value );
+00154         }
+00155 
+00156         NLAIAGENT::IObjetOp *FuzzyType::operator == (NLAIAGENT::IObjetOp &a) const
+00157         {
+00158                 return new CBoolType( _Value == ((FuzzyType &)a)._Value );
+00159         }
+00160 
+00161 }
+
+ + +
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