From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/frustum_8h-source.html | 143 ++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 docs/doxygen/nel/frustum_8h-source.html (limited to 'docs/doxygen/nel/frustum_8h-source.html') diff --git a/docs/doxygen/nel/frustum_8h-source.html b/docs/doxygen/nel/frustum_8h-source.html new file mode 100644 index 00000000..a50c8987 --- /dev/null +++ b/docs/doxygen/nel/frustum_8h-source.html @@ -0,0 +1,143 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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frustum.h

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00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_FRUSTUM_H
+00027 #define NL_FRUSTUM_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/vector.h"
+00031 
+00032 
+00033 namespace NL3D
+00034 {
+00035 
+00036 using NLMISC::CVector;
+00037 
+00038 
+00039 // ***************************************************************************
+00046 class CFrustum
+00047 {
+00048 public:
+00050         float                   Left, Right, Bottom, Top, Near, Far;
+00051         bool                    Perspective;
+00052 
+00053 
+00055         CFrustum() {}
+00057         CFrustum(float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true)
+00058         {
+00059                 init( left,  right,  bottom,  top,  znear,  zfar, perspective);
+00060         }
+00061 
+00062 
+00064         void                    init(float left, float right, float bottom, float top, float znear, float zfar, bool perspective= true);
+00065 
+00067         void                    init(float width, float height, float znear, float zfar, bool perspective= true);
+00068 
+00075         void                    initPerspective(float fov, float aspectRatio, float znear, float zfar);
+00076 
+00078         void                    getValues(float &left, float &right, float &bottom, float &top, float &znear, float &zfar) const;
+00079 
+00080 
+00085         CVector                 project(const CVector &vec) const;
+00086 
+00091         CVector                 unProject(const CVector &vec) const;
+00092 };
+00093 
+00094 
+00095 } // NL3D
+00096 
+00097 
+00098 #endif // NL_FRUSTUM_H
+00099 
+00100 /* End of frustum.h */
+
+ + +
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