From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/env__sound__user_8h-source.html | 209 +++++++++++++++++++++++ 1 file changed, 209 insertions(+) create mode 100644 docs/doxygen/nel/env__sound__user_8h-source.html (limited to 'docs/doxygen/nel/env__sound__user_8h-source.html') diff --git a/docs/doxygen/nel/env__sound__user_8h-source.html b/docs/doxygen/nel/env__sound__user_8h-source.html new file mode 100644 index 00000000..673c5dc0 --- /dev/null +++ b/docs/doxygen/nel/env__sound__user_8h-source.html @@ -0,0 +1,209 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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env_sound_user.h

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00001 
+00007 /* Copyright, 2001 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_ENV_SOUND_USER_H
+00027 #define NL_ENV_SOUND_USER_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/sound/u_env_sound.h"
+00031 #include "source_user.h"
+00032 #include <vector>
+00033 
+00034 
+00035 namespace NLSOUND {
+00036 
+00037 
+00038 class CListenerUser;
+00039 class IPlayable;
+00040 class IBoundingShape;
+00041 
+00042 
+00043 // Number of environment channels
+00044 #define MAX_ENV_CHANNELS 3
+00045 #define AMBIANT_CH1 0
+00046 #define AMBIANT_CH2 1
+00047 #define SPARSE_CH 2
+00048 
+00049 
+00082 class CEnvSoundUser : public UEnvSound
+00083 {
+00084 public:
+00085 
+00087         CEnvSoundUser();
+00088 
+00090         virtual                                 ~CEnvSoundUser();
+00091 
+00092         
+00094         //void                                  serial( NLMISC::IStream& s );
+00096         //static void                           serialFileHeader( NLMISC::IStream& s );
+00098         //static uint32                 load( CEnvSoundUser* &envSoundTreeRoot, NLMISC::IStream& s );
+00099 
+00100 
+00102         virtual void                    getPos( NLMISC::CVector& pos ) const;
+00104         virtual void                    setPos( const NLMISC::CVector& pos );
+00106         virtual void                    selectEnv( const char *tag, bool children_too=false ) ;
+00108         virtual std::vector<UEnvSound*>& getChildren();
+00109 
+00110 
+00112         void                                    recompute();
+00114         void                                    update();
+00115 
+00116 
+00118         virtual void                    play( bool children_too=false );
+00120         virtual void                    stop( bool children_too=false );
+00122         bool                                    mustPlay() const                { return _Play; }
+00123 
+00124 
+00126         void                                    setProperties( bool transition, IBoundingShape *bshape );
+00128         void                                    addChild( CEnvSoundUser *child );
+00132         void                                    addEnvTag( IPlayable *source, const std::string& tag="" );
+00134         //static void                           save( CEnvSoundUser *envSoundTreeRoot, NLMISC::IStream& s );
+00136         IBoundingShape                  *getBoundingShape() { return _BoundingShape; }
+00138         IPlayable                               *getSource()            { return _Source; }
+00140         CEnvSoundUser                   *getParent()            { return _Parent; }
+00141 
+00142 protected:
+00143 
+00144         // Return true if the envsound is a leaf in the hierarchy tree
+00145         //bool                                  isLeaf() const  { return _Children.empty(); }
+00146 
+00148         bool                                    isRoot() const  { return _Parent==NULL; }
+00149 
+00150         // Enable/disable the source and set general gain if enabled, and reset the source mark (recursive)
+00151         void                                    applySourcesMarks();
+00152 
+00154         CEnvSoundUser                   *findCurrentEnv( const NLMISC::CVector& listenerpos );
+00155 
+00159         void                                    markSources( const NLMISC::CVector& listenerpos, float gain );
+00160 
+00162         uint32                                  getCount() const;
+00163 
+00165         void                                    playSub( bool children_too=false );
+00166 
+00168         void                                    stopSub( bool children_too=false );
+00169 
+00170 
+00171 private:
+00172 
+00173         // Must play or not
+00174         bool                                            _Play;
+00175 
+00176         // Current sound source (3D source or ambiant source) and all possible sources
+00177         IPlayable                                       *_Source;
+00178         std::vector<IPlayable*>         _SrcBank;
+00179         std::vector<std::string>        _Tags;
+00180 
+00181         // Area
+00182         IBoundingShape                          *_BoundingShape;
+00183 
+00184         // Transition shape ?
+00185         bool                                            _Transition;
+00186 
+00187         // Hierarchy
+00188         CEnvSoundUser                           *_Parent;
+00189         std::vector<CEnvSoundUser*>     _Children;
+00190 
+00191         // Playing preparation
+00192         bool                                            _Mark;
+00193         float                                           _Gain;
+00194 
+00195 };
+00196 
+00197 
+00198 } // NLSOUND
+00199 
+00200 
+00201 #endif // NL_ENV_SOUND_USER_H
+00202 
+00203 /* End of env_sound_user.h */
+
+ + +
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