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driver_opengl_vertex.cpp File Reference

OpenGL driver implementation for vertex Buffer / render manipulation. +More... +

+#include "stdopengl.h"
+#include "3d/primitive_block.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE   3
#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE   1
#define NL3D_DRV_SOFTSKIN_VCOMPUTED   0
#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE   (512*1024)
+


Detailed Description

+OpenGL driver implementation for vertex Buffer / render manipulation. +

+

+Id:
+ driver_opengl_vertex.cpp,v 1.23 2002/03/14 18:28:20 vizerie Exp
+

+

+Todo:
+ manage better the init/release system (if a throw occurs in the init, we must release correctly the driver)
+

+ +

+Definition in file driver_opengl_vertex.cpp.


Define Documentation

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VCOMPUTED   0 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 42 of file driver_opengl_vertex.cpp. +

+Referenced by NL3D::CDriverGL::refreshSoftwareSkinning.

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VMUSTCOMPUTE   1 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file driver_opengl_vertex.cpp. +

+Referenced by NL3D::CDriverGL::refreshSoftwareSkinning, NL3D::CDriverGL::render, NL3D::CDriverGL::renderSimpleTriangles, and NL3D::CDriverGL::renderTriangles.

+

+ + + + +
+ + +
#define NL3D_DRV_SOFTSKIN_VNEEDCOMPUTE   3 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 40 of file driver_opengl_vertex.cpp. +

+Referenced by NL3D::CDriverGL::activeVertexBuffer.

+

+ + + + +
+ + +
#define NL3D_DRV_VERTEXARRAY_MINIMUM_SIZE   (512*1024) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 49 of file driver_opengl_vertex.cpp. +

+Referenced by NL3D::CDriverGL::initVertexArrayRange.

+ + + +
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+ + -- cgit v1.2.1