From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/computed__string_8h-source.html | 185 +++++++++++++++++++++++ 1 file changed, 185 insertions(+) create mode 100644 docs/doxygen/nel/computed__string_8h-source.html (limited to 'docs/doxygen/nel/computed__string_8h-source.html') diff --git a/docs/doxygen/nel/computed__string_8h-source.html b/docs/doxygen/nel/computed__string_8h-source.html new file mode 100644 index 00000000..06c19b4d --- /dev/null +++ b/docs/doxygen/nel/computed__string_8h-source.html @@ -0,0 +1,185 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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computed_string.h

Go to the documentation of this file.
00001 
+00007 /* Copyright, 2000 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_COMPUTED_STRING_H
+00027 #define NL_COMPUTED_STRING_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/smart_ptr.h"
+00031 #include "3d/primitive_block.h"
+00032 #include "3d/driver.h"
+00033 #include "3d/vertex_buffer.h"
+00034 #include "3d/material.h"
+00035 #include <vector>
+00036 
+00037 
+00038 
+00039 
+00040 namespace NL3D {
+00041 
+00042 class CTextureFont;
+00043 class CMatrix;
+00044 struct CFontDescriptor;
+00045 
+00046 
+00047 /*******************************************************************/
+00048 
+00049 
+00050 
+00059 struct CComputedString
+00060 {
+00061 
+00062 public:
+00063         CVertexBuffer Vertices;
+00064         CVertexBuffer VerticesClipped;
+00065         CMaterial       *Material;
+00066         CRGBA Color;
+00067         float StringWidth;
+00068         float StringHeight;
+00069 
+00070         // StringLine is the size from bottom of the whole string image to the hotspot
+00071         // for instance if the hotspot is bottomLeft the imaginary line of the string "bpc"
+00072         // is under the b, under the loop of the p but over the leg of the p. So StringLine
+00073         // is a positive value.
+00074         float StringLine; 
+00075 
+00081         enum THotSpot 
+00082         {
+00083                 BottomLeft=0,
+00084                 MiddleLeft, 
+00085                 TopLeft,
+00086                 MiddleBottom, 
+00087                 MiddleMiddle, 
+00088                 MiddleTop, 
+00089                 BottomRight, 
+00090                 MiddleRight,
+00091                 TopRight,
+00092 
+00093                 HotSpotCount
+00094         };
+00095 
+00099         CComputedString()
+00100         {
+00101                 StringWidth = 0;
+00102                 StringHeight = 0;
+00103                 Vertices.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
+00104                 VerticesClipped.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
+00105         }
+00106 
+00111         CVector getHotSpotVector(THotSpot hotspot);
+00112 
+00123         void render2D (IDriver& driver, 
+00124                                         float x, float z,
+00125                                         THotSpot hotspot = BottomLeft,
+00126                                         float scaleX = 1, float scaleZ = 1,
+00127                                         float rotateY = 0);
+00128 
+00129         // Hotspot = bottomLeft
+00130         void render2DClip (IDriver& driver, 
+00131                                         float x, float z,
+00132                                         float xmin=0, float ymin=0, float xmax=1, float ymax=1);
+00133 
+00140         void render3D (IDriver& driver,CMatrix matrix,THotSpot hotspot = MiddleMiddle);
+00141 
+00142 };
+00143 
+00144 
+00145 
+00146 } // NL3D
+00147 
+00148 
+00149 #endif // NL_COMPUTED_STRING_H
+00150 
+00151 /* End of computed_string.h */
+00152 
+
+ + +
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