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cloud_scape.cpp File Reference

cloud_scape implementation. +More... +

+#include "std3d.h"
+#include "cloud_scape.h"
+#include "3d/driver.h"
+#include "nel/3d/scissor.h"
+#include "nel/3d/viewport.h"
+ +

+Go to the source code of this file. + + + + + + + +

Namespaces

namespace  NL3D

Defines

#define SQR(x)   (x)*(x)
#define MAX_DIST   400.0f
#define MAX_CLOUDS   256
#define QUEUE_SIZE   512
+


Detailed Description

+cloud_scape implementation. +

+

+Id:
+ cloud_scape.cpp,v 1.5 2002/11/06 16:58:45 boucher Exp
+

+ +

+Definition in file cloud_scape.cpp.


Define Documentation

+

+ + + + +
+ + +
#define MAX_CLOUDS   256 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 42 of file cloud_scape.cpp. +

+Referenced by NL3D::CCloudScape::anim, NL3D::CCloudScape::getMemSize, NL3D::CCloudScape::init, NL3D::CCloudScape::makeHalfCloud, and NL3D::CCloudScape::render.

+

+ + + + +
+ + +
#define MAX_DIST   400.0f +
+
+ + + + + +
+   + + +

+ +

+Definition at line 41 of file cloud_scape.cpp. +

+Referenced by NL3D::CCloudScape::init, and NL3D::CCloudScape::makeHalfCloud.

+

+ + + + +
+ + +
#define QUEUE_SIZE   512 +
+
+ + + + + +
+   + + +

+ +

+Definition at line 44 of file cloud_scape.cpp. +

+Referenced by NL3D::CCloudScape::init, and NL3D::CCloudScape::makeHalfCloud.

+

+ + + + +
+ + + + + + + +
#define SQRx      (x)*(x) +
+
+ + + + + +
+   + + +

+ +

+Definition at line 39 of file cloud_scape.cpp. +

+Referenced by NL3D::CCloudScape::init, NL3D::CCloudScape::makeHalfCloud, and NL3D::CCloudScape::render.

+ + + +
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+ + -- cgit v1.2.1