From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__UMaterial.html | 906 ++++++++++++++++++++++++++++ 1 file changed, 906 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__UMaterial.html (limited to 'docs/doxygen/nel/class_NL3D__UMaterial.html') diff --git a/docs/doxygen/nel/class_NL3D__UMaterial.html b/docs/doxygen/nel/class_NL3D__UMaterial.html new file mode 100644 index 00000000..f4de881b --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UMaterial.html @@ -0,0 +1,906 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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+

NL3D::UMaterial Class Reference

Game Interface for Material. +More... +

+#include <u_material.h> +

+Inheritance diagram for NL3D::UMaterial

Inheritance graph
+ + + +
[legend]
List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Types

enum  ZFunc {
+  always = 0, +
+  never, +
+  equal, +
+  notequal, +
+  less, +
+  lessequal, +
+  greater, +
+  greaterequal, +
+  zfuncCount +
+ }
enum  TBlend {
+  one = 0, +
+  zero, +
+  srcalpha, +
+  invsrcalpha, +
+  srccolor, +
+  invsrccolor, +
+  blendCount +
+ }

Public Methods

virtual void setTexture (UTexture* ptex) = 0
virtual bool texturePresent () = 0
virtual void setBlend (bool active) = 0
virtual void setBlendFunc (TBlend src, TBlend dst) = 0
virtual void setSrcBlend (TBlend val) = 0
virtual void setDstBlend (TBlend val) = 0
virtual bool getBlend () const = 0
virtual TBlend getSrcBlend (void) const = 0
virtual TBlend getDstBlend (void) const = 0
virtual void setZFunc (ZFunc val) = 0
virtual void setZWrite (bool active) = 0
virtual void setZBias (float val) = 0
virtual ZFunc getZFunc (void) const = 0
virtual bool getZWrite (void) const = 0
virtual float getZBias (void) const = 0
virtual void setColor (CRGBA rgba) = 0
 The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).

virtual CRGBA getColor (void) const = 0
virtual void initUnlit () = 0
 Init the material as unlit. More...


Protected Methods

 UMaterial ()
virtual ~UMaterial ()
+

Detailed Description

+Game Interface for Material. +

+Material for gamers are Unlighted materials!! There is only One texture stage.

+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2001
+

+ +

+Definition at line 49 of file u_material.h.


Member Enumeration Documentation

+

+ + + + +
+ + + + + +
+enum NL3D::UMaterial::TBlend +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + + + + + + + +
one +
zero +
srcalpha +
invsrcalpha +
srccolor +
invsrccolor +
blendCount +
+
+ +

+Definition at line 61 of file u_material.h.

+

+ + + + +
+ + + + + +
+enum NL3D::UMaterial::ZFunc +
+
+ + + + + +
+   + + +

+

+Enumeration values:
+ + + + + + + + + + +
always +
never +
equal +
notequal +
less +
lessequal +
greater +
greaterequal +
zfuncCount +
+
+ +

+Definition at line 60 of file u_material.h.

+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::UMaterial::UMaterial ( + +) [inline, protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file u_material.h.

+

+ + + + +
+ + + + + + +
+NL3D::UMaterial::~UMaterial ( + +) [inline, protected, virtual] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 56 of file u_material.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+virtual bool NL3D::UMaterial::getBlend ( + +) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual CRGBA NL3D::UMaterial::getColor ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual TBlend NL3D::UMaterial::getDstBlend ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual TBlend NL3D::UMaterial::getSrcBlend ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual float NL3D::UMaterial::getZBias ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual ZFunc NL3D::UMaterial::getZFunc ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual bool NL3D::UMaterial::getZWrite ( + +void ) const [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UMaterial::initUnlit ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Init the material as unlit. +

+normal shader, no lighting .... Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend. All other states are undefined (such as blend function, since blend is disabled). +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UMaterial::setBlend ( + +bool active ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + + + + + +
+virtual void NL3D::UMaterial::setBlendFunc ( + +TBlend src, +
+TBlend dst ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UMaterial::setColor ( + +CRGBA rgba ) [pure virtual] +
+
+ + + + + +
+   + + +

+The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any). +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual void NL3D::UMaterial::setDstBlend ( + +TBlend val ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual void NL3D::UMaterial::setSrcBlend ( + +TBlend val ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UMaterial::setTexture ( + +UTexture * ptex ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual void NL3D::UMaterial::setZBias ( + +float val ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+void NL3D::UMaterial::setZFunc ( + +ZFunc val ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual void NL3D::UMaterial::setZWrite ( + +bool active ) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+

+ + + + +
+ + + + + + +
+virtual bool NL3D::UMaterial::texturePresent ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NL3D::CMaterialUser.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1