From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__UInstance.html | 243 ++++++++++++++++++++++++++++ 1 file changed, 243 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__UInstance.html (limited to 'docs/doxygen/nel/class_NL3D__UInstance.html') diff --git a/docs/doxygen/nel/class_NL3D__UInstance.html b/docs/doxygen/nel/class_NL3D__UInstance.html new file mode 100644 index 00000000..046cfb1f --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__UInstance.html @@ -0,0 +1,243 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::UInstance Class Reference

Game interface for manipulating Objects, animations etc... +More... +

+#include <u_instance.h> +

+Inheritance diagram for NL3D::UInstance

Inheritance graph
+ + + + + +
[legend]
Collaboration diagram for NL3D::UInstance:

Collaboration graph
+ + + + +
[legend]
List of all members. + + + + + + + + +

Public Methods

virtual uint getNumMaterials () const = 0
 return number of materials this mesh instance use.

virtual UInstanceMaterialgetMaterial (uint materialId) = 0
 return a local access on a material, to change its values. (NB: overwrited, if animated).


Protected Methods

 UInstance ()
virtual ~UInstance ()
+

Detailed Description

+Game interface for manipulating Objects, animations etc... +

+

+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2001
+

+ +

+Definition at line 47 of file u_instance.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::UInstance::UInstance ( + +) [inline, protected] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file u_instance.h.

+

+ + + + +
+ + + + + + +
+NL3D::UInstance::~UInstance ( + +) [inline, protected, virtual] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file u_instance.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+UInstanceMaterial & NL3D::UInstance::getMaterial ( + +uint materialId ) [pure virtual] +
+
+ + + + + +
+   + + +

+return a local access on a material, to change its values. (NB: overwrited, if animated). +

+ +

+Reimplemented in NL3D::CInstanceUser.

+

+ + + + +
+ + + + + + +
+uint NL3D::UInstance::getNumMaterials ( + +) const [pure virtual] +
+
+ + + + + +
+   + + +

+return number of materials this mesh instance use. +

+ +

+Reimplemented in NL3D::CInstanceUser.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1