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NL3D::ITravScene Class Reference

A Traversal which may be renderable in a CScene. +More... +

+#include <trav_scene.h> +

+Inheritance diagram for NL3D::ITravScene

Inheritance graph
+ + + + + + + + + + +
[legend]
Collaboration diagram for NL3D::ITravScene:

Collaboration graph
+ + + + + + +
[legend]
List of all members. + + + + + +

Public Methods

virtual sint getRenderOrder () const = 0
 Return the order of the traversal. More...

virtual void traverse () = 0
 Execute the traversal. More...

+

Detailed Description

+A Traversal which may be renderable in a CScene. +

+Such a traversal provide just a method to get his Render order, and a standard traverse() method, which compute the traversal. +

+DERIVERS RULES:

+
+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 59 of file trav_scene.h.


Member Function Documentation

+

+ + + + +
+ + + + + + +
+sint NL3D::ITravScene::getRenderOrder ( + +) const [pure virtual] +
+
+ + + + + +
+   + + +

+Return the order of the traversal. +

+This is usefull for CScene::render() method. It indicate when the traversal is called. Order for basic traversal are:

+ +

+Reimplemented in NL3D::CAnimDetailTrav, NL3D::CClipTrav, NL3D::CHrcTrav, NL3D::CLightTrav, and NL3D::CRenderTrav.

+

+ + + + +
+ + + + + + +
+void NL3D::ITravScene::traverse ( + +) [pure virtual] +
+
+ + + + + +
+   + + +

+Execute the traversal. +

+CScene::render() will call this method, to execute the traversal. +

+Reimplemented in NL3D::CAnimDetailTrav, NL3D::CClipTrav, NL3D::CHrcTrav, NL3D::CLightTrav, and NL3D::CRenderTrav.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1