From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__IBaseClipObs.html | 409 +++++++++++++++++++++++++ 1 file changed, 409 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__IBaseClipObs.html (limited to 'docs/doxygen/nel/class_NL3D__IBaseClipObs.html') diff --git a/docs/doxygen/nel/class_NL3D__IBaseClipObs.html b/docs/doxygen/nel/class_NL3D__IBaseClipObs.html new file mode 100644 index 00000000..010c1366 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__IBaseClipObs.html @@ -0,0 +1,409 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::IBaseClipObs Class Reference

The base interface for clip traversal. +More... +

+#include <clip_trav.h> +

+Inheritance diagram for NL3D::IBaseClipObs

Inheritance graph
+ + + + + + + + +
[legend]
Collaboration diagram for NL3D::IBaseClipObs:

Collaboration graph
+ + + + + + + + + + + + + +
[legend]
List of all members. + + + + + + + + + + + + + + + + + +

Public Methods

 IBaseClipObs ()
 Constructor. More...

virtual void init ()
 Build shortcut to HrcObs and RenderObs. More...

virtual bool isRenderable () const = 0
 Should return true if object has to be inserted in RenderTrav list. More...

virtual bool clip (IBaseClipObs *caller) = 0
 Should return true if object is visible (eg in frustum). More...

virtual void traverse (IObs *caller) = 0
 The base doit method. More...


Public Attributes

IBaseHrcObsHrcObs
 Shortcut to observers. More...

IBaseRenderObsRenderObs
bool Visible
 OUT variable (good after traverse()). More...

+

Detailed Description

+The base interface for clip traversal. +

+Clip observers MUST derive from IBaseClipObs. This observer:

    +
  • leave the notification system to DO NOTHING.
  • implement the init() method, to set shortcut to neighbor observers.
+DERIVER RULES:
    +
  • implement the notification system (see IObs and IObs() for details).
  • implement the clip() method.
  • implement the traverse(), which should call clip() and isRenderable(). see CTransform for an implementation.
  • possibly modify/extend the graph methods (such as a graph behavior).
+
+See also:
+ CClipTrav
+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 127 of file clip_trav.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::IBaseClipObs::IBaseClipObs ( + +) [inline] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 143 of file clip_trav.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+bool NL3D::IBaseClipObs::clip ( + +IBaseClipObs * caller ) [pure virtual] +
+
+ + + + + +
+   + + +

+Should return true if object is visible (eg in frustum). +

+

+Parameters:
+ + +
caller + the caller obs (may NULL)
+
+

+Reimplemented in NL3D::CDefaultClipObs, NL3D::CLandscapeClipObs, NL3D::CTransformClipObs, and NL3D::CTransformShapeClipObs.

+

+ + + + +
+ + + + + + +
+void NL3D::IBaseClipObs::init ( + +) [virtual] +
+
+ + + + + +
+   + + +

+Build shortcut to HrcObs and RenderObs. +

+ +

+Reimplemented from NL3D::IObs. +

+Definition at line 108 of file clip_trav.cpp.

+

+ + + + +
+ + + + + + +
+bool NL3D::IBaseClipObs::isRenderable ( + +) const [pure virtual] +
+
+ + + + + +
+   + + +

+Should return true if object has to be inserted in RenderTrav list. +

+eg: a mesh must be inserted in a render list, but not a light, or a NULL transform. +

+Reimplemented in NL3D::CDefaultClipObs, NL3D::CLandscapeClipObs, NL3D::CTransformClipObs, and NL3D::CTransformShapeClipObs.

+

+ + + + +
+ + + + + + +
+void NL3D::IBaseClipObs::traverse ( + +IObs * caller ) [pure virtual] +
+
+ + + + + +
+   + + +

+The base doit method. +

+The default behavior should be:

    +
  • test if HrcObs->WorldVis is visible.
  • test if the observer is clipped with clip()
  • if visible and not clipped, set Visible=true (else false).
  • if Visible==true, and renderable, add it to the RenderTraversal: RenderTrav->addRenderObs(RenderObs);
  • always traverseSons(), to clip the sons.
+ +

+Reimplemented from NL3D::IObs. +

+Reimplemented in NL3D::CDefaultClipObs, and NL3D::CTransformClipObs.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+IBaseHrcObs * NL3D::IBaseClipObs::HrcObs +
+
+ + + + + +
+   + + +

+Shortcut to observers. +

+ +

+Definition at line 131 of file clip_trav.h.

+

+ + + + +
+ + + + + +
+IBaseRenderObs * NL3D::IBaseClipObs::RenderObs +
+
+ + + + + +
+   + + +

+ +

+Definition at line 132 of file clip_trav.h.

+

+ + + + +
+ + + + + +
+bool NL3D::IBaseClipObs::Visible +
+
+ + + + + +
+   + + +

+OUT variable (good after traverse()). +

+set to true is the object is visible (not clipped). +

+Definition at line 137 of file clip_trav.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1