From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__CViewport.html | 541 ++++++++++++++++++++++++++++ 1 file changed, 541 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__CViewport.html (limited to 'docs/doxygen/nel/class_NL3D__CViewport.html') diff --git a/docs/doxygen/nel/class_NL3D__CViewport.html b/docs/doxygen/nel/class_NL3D__CViewport.html new file mode 100644 index 00000000..b3261d40 --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CViewport.html @@ -0,0 +1,541 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CViewport Class Reference

CViewport is the description of the viewport used to render with a driver. +More... +

+#include <viewport.h> +

+List of all members. + + + + + + + + + + + + + + + + + + +

Public Methods

 CViewport ()
 Default constructor. Setup a fullscreen viewport. More...

void init (float x, float y, float width, float height)
 Constructor. More...

void initFullScreen ()
 Setup a fullscreen viewport. More...

void init16_9 ()
 Setup a 16/9 viewport. More...

void getRayWithPoint (float x, float y, CVector& pos, CVector& dir, const CMatrix& camMatrix, const CFrustum& camFrust) const
 Get a 3d ray with a 2d point. More...

void getValues (float& x, float& y, float& width, float& height) const
 Get the viewport values. More...


Private Attributes

float _X
float _Y
float _Width
float _Height
+


Detailed Description

+CViewport is the description of the viewport used to render with a driver. +

+ +

+ +

+Definition at line 51 of file viewport.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::CViewport::CViewport ( + +) +
+
+ + + + + +
+   + + +

+Default constructor. Setup a fullscreen viewport. +

+ +

+Definition at line 35 of file viewport.cpp.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + +
+void NL3D::CViewport::getRayWithPoint ( + +float x, +
+float y, +
+CVector & pos, +
+CVector & dir, +
+const CMatrix & camMatrix, +
+const CFrustum & camFrust ) const +
+
+ + + + + +
+   + + +

+Get a 3d ray with a 2d point. +

+

+Parameters:
+ + + + + + + +
x + is the x coordinate in the window coordinate system of the 2d point.
y + is the y coordinate in the window coordinate system of the 2d point.
pos + gets the position of a 3d point on the ray. It is also the position of the camera
dir + gets the direction of the ray. The direction is the same than the camera one. It is NOT normalized.
camMatrix + is the matrix of the camera in use in this viewport.
camFrust + is the frustum of the camera in use in this viewport.
+
+

+Definition at line 75 of file viewport.cpp.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + +
+void NL3D::CViewport::getValues ( + +float & x, +
+float & y, +
+float & width, +
+float & height ) const [inline] +
+
+ + + + + +
+   + + +

+Get the viewport values. +

+

+Parameters:
+ + + + + +
x + get the x coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f.
y + get the y coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f.
width + get the width of the view port. Must be between 0.f and 1.f-x.
height + get the height of the view port. Must be between 0.f and 1.f-y.
+
+

+Definition at line 92 of file viewport.h.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + +
+void NL3D::CViewport::init ( + +float x, +
+float y, +
+float width, +
+float height ) +
+
+ + + + + +
+   + + +

+Constructor. +

+

+Parameters:
+ + + + + +
x + coordinate of the left edge of the viewport in the window coordinate system . Must be between 0.f and 1.f.
y + coordinate of the bottom edge of the viewport in the window coordinate system . Must be between 0.f and 1.f.
width + of the view port. Must be between 0.f and 1.f-x.
height + of the view port. Must be between 0.f and 1.f-y.
+
+

+Definition at line 41 of file viewport.cpp.

+

+ + + + +
+ + + + + + +
+void NL3D::CViewport::init16_9 ( + +) +
+
+ + + + + +
+   + + +

+Setup a 16/9 viewport. +

+ +

+Definition at line 65 of file viewport.cpp.

+

+ + + + +
+ + + + + + +
+void NL3D::CViewport::initFullScreen ( + +) +
+
+ + + + + +
+   + + +

+Setup a fullscreen viewport. +

+ +

+Definition at line 55 of file viewport.cpp.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+float NL3D::CViewport::_Height [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 104 of file viewport.h.

+

+ + + + +
+ + + + + +
+float NL3D::CViewport::_Width [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 103 of file viewport.h.

+

+ + + + +
+ + + + + +
+float NL3D::CViewport::_X [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 101 of file viewport.h.

+

+ + + + +
+ + + + + +
+float NL3D::CViewport::_Y [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 102 of file viewport.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1