From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/class_NL3D__CTileColor.html | 320 +++++++++++++++++++++++++++ 1 file changed, 320 insertions(+) create mode 100644 docs/doxygen/nel/class_NL3D__CTileColor.html (limited to 'docs/doxygen/nel/class_NL3D__CTileColor.html') diff --git a/docs/doxygen/nel/class_NL3D__CTileColor.html b/docs/doxygen/nel/class_NL3D__CTileColor.html new file mode 100644 index 00000000..99a9a85e --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CTileColor.html @@ -0,0 +1,320 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NL3D::CTileColor Class Reference

A basic color Element for CPatchTexture. +More... +

+#include <tile_color.h> +

+List of all members. + + + + + + + + + + + + + +

Public Methods

 CTileColor ()
 Constructor. More...

void serial (NLMISC::IStream &f)

Public Attributes

uint16 Color565
 The RGB user color. More...

uint8 Shade
 The light information. More...

uint8 LightX
 For Bump: The Light Vector in Patch Tangent Space. More...

uint8 LightY
uint8 LightZ
+


Detailed Description

+A basic color Element for CPatchTexture. +

+

+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 44 of file tile_color.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::CTileColor::CTileColor ( + +) [inline] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 57 of file tile_color.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+void NL3D::CTileColor::serial ( + +NLMISC::IStream & f ) [inline] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 59 of file tile_color.h.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+uint16 NL3D::CTileColor::Color565 +
+
+ + + + + +
+   + + +

+The RGB user color. +

+ +

+Definition at line 48 of file tile_color.h.

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileColor::LightX +
+
+ + + + + +
+   + + +

+For Bump: The Light Vector in Patch Tangent Space. +

+ +

+Definition at line 52 of file tile_color.h.

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileColor::LightY +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file tile_color.h.

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileColor::LightZ +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file tile_color.h.

+

+ + + + +
+ + + + + +
+uint8 NL3D::CTileColor::Shade +
+
+ + + + + +
+   + + +

+The light information. +

+ +

+Definition at line 50 of file tile_color.h.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1