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NL3D::CDefaultLightObs Class Reference

The base interface for clip traversal. +More... +

+#include <light_trav.h> +

+Inheritance diagram for NL3D::CDefaultLightObs

Inheritance graph
+ + + + + +
[legend]
Collaboration diagram for NL3D::CDefaultLightObs:

Collaboration graph
+ + + + + + + + + + + + + + +
[legend]
List of all members. + + + +

Public Methods

void traverse (IObs * caller)
 Traverse this observer. More...

+

Detailed Description

+The base interface for clip traversal. +

+Clip observers MUST derive from IBaseLightObs. This observer:

    +
  • leave the notification system to DO NOTHING.
  • implement the traverse() method to DO NOTHING (but traverseSons()).
+
+See also:
+ CLightTrav
+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 137 of file light_trav.h.


Member Function Documentation

+

+ + + + +
+ + + + + + +
+void NL3D::CDefaultLightObs::traverse ( + +IObs * caller ) [inline, virtual] +
+
+ + + + + +
+   + + +

+Traverse this observer. +

+This function "justdoit" must do all the traversal thing:

    +
  • Get info from caller, and DoIt the observer (completly observer depedent).
  • should traverse() his sons (or simply call traverseSons()).
    +Parameters:
    + + +
    caller + the father of the observer which have called traverse(). WARNING: this is NULL, for the ROOT. +
    +
    +

    +Reimplemented from NL3D::IObs. +

    +Definition at line 140 of file light_trav.h.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1