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NL3D::CAnimDetailTrav Class Reference

The AnimDetail traversal. +More... +

+#include <anim_detail_trav.h> +

+Inheritance diagram for NL3D::CAnimDetailTrav

Inheritance graph
+ + + + + +
[legend]
Collaboration diagram for NL3D::CAnimDetailTrav:

Collaboration graph
+ + + + + + + +
[legend]
List of all members. + + + + + + + + + + + + + + +

Public Methods

 CAnimDetailTrav ()
 Constructor. More...

ITrav/ITravScene Implementation.
IObscreateDefaultObs () const
 This method must create a default observer for this traversal. More...

NLMISC::CClassId getClassId () const
 This function must return the Unique Ident for this traversal class. More...

sint getRenderOrder () const
 render after Clip and before light. More...

void traverse ()
 Execute the traversal. More...


Public Attributes

sint64 CurrentDate
+

Detailed Description

+The AnimDetail traversal. +

+AnimDetail observers MUST derive from IBaseAnimDetailObs. +

+NB: see CScene for 3d conventions (orthonormal basis...)

+See also:
+ CScene IBaseAnimDetailObs
+Author(s):
+ Lionel Berenguier , Nevrax France
+Date:
+ 2000
+

+ +

+Definition at line 66 of file anim_detail_trav.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + +
+NL3D::CAnimDetailTrav::CAnimDetailTrav ( + +) [inline] +
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 71 of file anim_detail_trav.h.

+


Member Function Documentation

+

+ + + + +
+ + + + + + +
+IObs * NL3D::CAnimDetailTrav::createDefaultObs ( + +) const [virtual] +
+
+ + + + + +
+   + + +

+This method must create a default observer for this traversal. +

+Any model which doesn't provide (by registerObs() or by inheritance) an observer for this view will be linked with this default observer. +

+Reimplemented from NL3D::ITrav. +

+Definition at line 36 of file anim_detail_trav.cpp.

+

+ + + + +
+ + + + + + +
+NLMISC::CClassId NL3D::CAnimDetailTrav::getClassId ( + +) const [inline, virtual] +
+
+ + + + + +
+   + + +

+This function must return the Unique Ident for this traversal class. +

+ +

+Reimplemented from NL3D::ITrav. +

+Definition at line 80 of file anim_detail_trav.h.

+

+ + + + +
+ + + + + + +
+sint NL3D::CAnimDetailTrav::getRenderOrder ( + +) const [inline, virtual] +
+
+ + + + + +
+   + + +

+render after Clip and before light. +

+This order is important for possibles lights sticked to bones of skeletons. +

+Reimplemented from NL3D::ITravScene. +

+Definition at line 84 of file anim_detail_trav.h.

+

+ + + + +
+ + + + + + +
+void NL3D::CAnimDetailTrav::traverse ( + +) [inline, virtual] +
+
+ + + + + +
+   + + +

+Execute the traversal. +

+CScene::render() will call this method, to execute the traversal. +

+Reimplemented from NL3D::ITravScene. +

+Definition at line 85 of file anim_detail_trav.h.

+


Member Data Documentation

+

+ + + + +
+ + + + + +
+sint64 NL3D::CAnimDetailTrav::CurrentDate +
+
+ + + + + +
+   + + +

+ +

+Definition at line 99 of file anim_detail_trav.h.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1