From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNLSOUND_1_1USource.html | 1003 +++++++++++++++++++++++++ 1 file changed, 1003 insertions(+) create mode 100644 docs/doxygen/nel/classNLSOUND_1_1USource.html (limited to 'docs/doxygen/nel/classNLSOUND_1_1USource.html') diff --git a/docs/doxygen/nel/classNLSOUND_1_1USource.html b/docs/doxygen/nel/classNLSOUND_1_1USource.html new file mode 100644 index 00000000..1f0147f6 --- /dev/null +++ b/docs/doxygen/nel/classNLSOUND_1_1USource.html @@ -0,0 +1,1003 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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+

NLSOUND::USource Class Reference

Game interface for sound sources (stereo or 3D sound instances). +More... +

+#include <u_source.h> +

+

Inheritance diagram for NLSOUND::USource: +

+ +NLSOUND::CSourceCommon +NLSOUND::CBackgroundSource +NLSOUND::CComplexSource +NLSOUND::CSimpleSource + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

virtual TSoundId getSound ()=0
 Return the sound binded to the source (or NULL if there is no sound). More...

virtual void setPriority (TSoundPriority pr)=0
 Change the priority of the source. More...

virtual ~USource ()
 Destructor. More...

Playback control
virtual void setLooping (bool l)=0
 Set looping on/off for future playbacks (default: off). More...

virtual bool getLooping () const=0
 Return the looping state. More...

virtual void play ()=0
 Play. More...

virtual void stop ()=0
 Stop playing. More...

virtual bool isPlaying ()=0
 Get playing state. Return false even if the source has stopped on its own. More...

virtual void unregisterSpawnCallBack ()=0
 Tells this source not to call its callbacks when it ends. This is valid for spawned sources only. More...

virtual uint32 getTime ()=0
 Returns the number of milliseconds the source has been playing. More...

Source properties
virtual void setPos (const NLMISC::CVector &pos)=0
 Set the position vector (default: (0,0,0)). More...

virtual const NLMISC::CVectorgetPos () const=0
 Get the position vector (3D mode only). More...

virtual void setVelocity (const NLMISC::CVector &vel)=0
 Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). More...

virtual void getVelocity (NLMISC::CVector &vel) const=0
 Get the velocity vector. More...

virtual void setDirection (const NLMISC::CVector &dir)=0
 Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional). More...

virtual void getDirection (NLMISC::CVector &dir) const=0
 Get the direction vector. More...

virtual void setGain (float gain)=0
 Set the gain (volume value inside [0 , 1]). More...

virtual float getGain () const=0
 Get the gain. More...

virtual void setRelativeGain (float gain)=0
 Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()->getGain()). More...

virtual float getRelativeGain () const=0
 Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null. More...

virtual void setPitch (float pitch)=0
 Shift the frequency. More...

virtual float getPitch () const=0
 Get the pitch. More...

virtual void setSourceRelativeMode (bool mode)=0
 Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false). More...

virtual bool getSourceRelativeMode () const=0
 Get the source relative mode. More...


Protected Methods

 USource ()
 Constructor. More...

+

Detailed Description

+Game interface for sound sources (stereo or 3D sound instances). +

+The mode is 3D if the sound buffer (specified by its Sound Id) is mono, otherwise it is stereo. +

+For arguments as 3D vectors, use the NeL vector coordinate system:

+ *     (top)
+ *       z    
+ *       |  y (front)
+ *       | /
+ *       -----x (right)
+ *
+ * The default priority is MidPri.
+ * Some properties are assigned at initialization's time, from the
+ * specified sound id (use NeL Sources Sound Builder to set these
+ * initial values).
+ *
+ * 
+Author:
+Olivier Cado , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 103 of file u_source.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
virtual NLSOUND::USource::~USource   [inline, virtual]
+
+ + + + + +
+   + + +

+Destructor. +

+ +

+Definition at line 180 of file u_source.h.

+

+ + + + +
+ + + + + + + + + +
NLSOUND::USource::USource   [inline, protected]
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 185 of file u_source.h. +

+Referenced by NLSOUND::CComplexSource::play.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::getDirection NLMISC::CVector  dir const [pure virtual]
+
+ + + + + +
+   + + +

+Get the direction vector. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getGain   const [pure virtual]
+
+ + + + + +
+   + + +

+Get the gain. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::getLooping   const [pure virtual]
+
+ + + + + +
+   + + +

+Return the looping state. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getPitch   const [pure virtual]
+
+ + + + + +
+   + + +

+Get the pitch. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual const NLMISC::CVector& NLSOUND::USource::getPos   const [pure virtual]
+
+ + + + + +
+   + + +

+Get the position vector (3D mode only). +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual float NLSOUND::USource::getRelativeGain   const [pure virtual]
+
+ + + + + +
+   + + +

+Return the relative gain (see setRelativeGain()), or the absolute gain if getSource() is null. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual TSoundId NLSOUND::USource::getSound   [pure virtual]
+
+ + + + + +
+   + + +

+Return the sound binded to the source (or NULL if there is no sound). +

+The source must be of the same type as the source (ie simple or complex or background sound). +

+Implemented in NLSOUND::CBackgroundSource.

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::getSourceRelativeMode   const [pure virtual]
+
+ + + + + +
+   + + +

+Get the source relative mode. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual uint32 NLSOUND::USource::getTime   [pure virtual]
+
+ + + + + +
+   + + +

+Returns the number of milliseconds the source has been playing. +

+ +

+Implemented in NLSOUND::CComplexSource.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::getVelocity NLMISC::CVector  vel const [pure virtual]
+
+ + + + + +
+   + + +

+Get the velocity vector. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + +
virtual bool NLSOUND::USource::isPlaying   [pure virtual]
+
+ + + + + +
+   + + +

+Get playing state. Return false even if the source has stopped on its own. +

+ +

+Implemented in NLSOUND::CComplexSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::isPlaying.

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::play   [pure virtual]
+
+ + + + + +
+   + + +

+Play. +

+ +

+Implemented in NLSOUND::CBackgroundSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::play.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setDirection const NLMISC::CVector  dir [pure virtual]
+
+ + + + + +
+   + + +

+Set the direction vector (3D mode only, ignored in stereo mode) (default: (0,0,0) as non-directional). +

+ +

+Implemented in NLSOUND::CBackgroundSource.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setGain float   gain [pure virtual]
+
+ + + + + +
+   + + +

+Set the gain (volume value inside [0 , 1]). +

+(default: 1) 0.0 -> silence 0.5 -> -6dB 1.0 -> no attenuation values > 1 (amplification) not supported by most drivers +

+Implemented in NLSOUND::CBackgroundSource.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setLooping bool   l [pure virtual]
+
+ + + + + +
+   + + +

+Set looping on/off for future playbacks (default: off). +

+ +

+Implemented in NLSOUND::CSimpleSource. +

+Referenced by NL3D::CPSSoundServImpl::createSound.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPitch float   pitch [pure virtual]
+
+ + + + + +
+   + + +

+Shift the frequency. +

+1.0f equals identity, each reduction of 50% equals a pitch shift of one octave. 0 is not a legal value. +

+Implemented in NLSOUND::CSimpleSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::setSoundParams.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPos const NLMISC::CVector  pos [pure virtual]
+
+ + + + + +
+   + + +

+Set the position vector (default: (0,0,0)). +

+3D mode -> 3D position st mode -> x is the pan value (from left (-1) to right (1)), set y and z to 0 +

+Implemented in NLSOUND::CBackgroundSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::setSoundParams.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setPriority TSoundPriority   pr [pure virtual]
+
+ + + + + +
+   + + +

+Change the priority of the source. +

+ +

+Implemented in NLSOUND::CSourceCommon.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setRelativeGain float   gain [pure virtual]
+
+ + + + + +
+   + + +

+Set the gain amount (value inside [0, 1]) to map between 0 and the nominal gain (which is getSource()->getGain()). +

+Does nothing if getSource() is null. +

+Implemented in NLSOUND::CBackgroundSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::setSoundParams.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setSourceRelativeMode bool   mode [pure virtual]
+
+ + + + + +
+   + + +

+Set the source relative mode. If true, positions are interpreted relative to the listener position (default: false). +

+ +

+Implemented in NLSOUND::CSimpleSource.

+

+ + + + +
+ + + + + + + + + + +
virtual void NLSOUND::USource::setVelocity const NLMISC::CVector  vel [pure virtual]
+
+ + + + + +
+   + + +

+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). +

+ +

+Implemented in NLSOUND::CBackgroundSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::setSoundParams.

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::stop   [pure virtual]
+
+ + + + + +
+   + + +

+Stop playing. +

+ +

+Implemented in NLSOUND::CBackgroundSource. +

+Referenced by NL3D::CPSSoundInstanceImpl::stop.

+

+ + + + +
+ + + + + + + + + +
virtual void NLSOUND::USource::unregisterSpawnCallBack   [pure virtual]
+
+ + + + + +
+   + + +

+Tells this source not to call its callbacks when it ends. This is valid for spawned sources only. +

+ +

+Implemented in NLSOUND::CSourceCommon. +

+Referenced by NL3D::CPSSoundInstanceImpl::release.

+


The documentation for this class was generated from the following file: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1