From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../doxygen/nel/classNLNET_1_1CCallbackClient.html | 780 +++++++++++++++++++++ 1 file changed, 780 insertions(+) create mode 100644 docs/doxygen/nel/classNLNET_1_1CCallbackClient.html (limited to 'docs/doxygen/nel/classNLNET_1_1CCallbackClient.html') diff --git a/docs/doxygen/nel/classNLNET_1_1CCallbackClient.html b/docs/doxygen/nel/classNLNET_1_1CCallbackClient.html new file mode 100644 index 00000000..61406fe1 --- /dev/null +++ b/docs/doxygen/nel/classNLNET_1_1CCallbackClient.html @@ -0,0 +1,780 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NLNET::CCallbackClient Class Reference

Client class for layer 3. +More... +

+#include <callback_client.h> +

+

Inheritance diagram for NLNET::CCallbackClient: +

+ +NLNET::CCallbackNetBase +NLNET::CBufClient +NLNET::CBufNetBase + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CCallbackClient (TRecordingState rec=Off, const std::string &recfilename="", bool recordall=true)
 Constructor. More...

void send (const CMessage &buffer, TSockId hostid=InvalidSockId, bool log=true)
 Sends a message to the remote host (the second parameter isn't used). More...

bool flush (TSockId hostid=InvalidSockId)
 Force to send all data pending in the send queue. More...

void update (sint32 timeout=0)
 Updates the network (call this method evenly). More...

void connect (const CInetAddress &addr)
 Connects to the specified host. More...

virtual bool connected () const
 Returns true if the connection is still connected (changed when a disconnection event has reached the front of the receive queue, just before calling the disconnection callback if there is one). More...

virtual const CInetAddresshostAddress (TSockId hostid)
 Returns the address of the specified host. More...

void disconnect (TSockId hostid=InvalidSockId)
 Disconnect a connection Unlike in CCallbackClient, you can call disconnect() on a socket that is already disconnected (it will do nothing). More...

void setDisconnectionCallback (TNetCallback cb, void *arg)
 Sets callback for disconnections (or NULL to disable callback). More...

virtual TSockId getSockId (TSockId hostid=InvalidSockId)
 Returns the sockid. More...

uint64 getReceiveQueueSize ()
uint64 getSendQueueSize ()

Private Methods

void send (const NLMISC::CMemStream &buffer)
 These function is public in the base class and put it private here because user cannot use it in layer 2. More...

bool dataAvailable ()
 Returns true if there are messages to read. More...

void receive (CMessage &buffer, TSockId *hostid=NULL)
 On this layer, you can't call directly receive, It s the update() function that receive and call your callaback. More...


Private Attributes

uint32 SendNextValue
uint32 ReceiveNextValue
+

Detailed Description

+Client class for layer 3. +

+

+Author:
+Vianney Lecroart, Olivier Cado , Nevrax France
+Date:
+2001
+

+ +

+Definition at line 46 of file callback_client.h.


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
NLNET::CCallbackClient::CCallbackClient TRecordingState   rec = Off,
const std::string &   recfilename = "",
bool   recordall = true
+
+ + + + + +
+   + + +

+Constructor. +

+ +

+Definition at line 59 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::_DefaultCallback, NLNET::CCallbackNetBase::_InputSIDA, NLNET::CCallbackNetBase::_IsAServer, NLNET::CCallbackNetBase::_NewDisconnectionCallback, NLNET::CCallbackNetBase::addCallbackArray, NLNET::ClientMessageAssociationArray, and NLMISC::CStringIdArray::ignoreAllUnknownId.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NLNET::CCallbackClient::connect const CInetAddress  addr
+
+ + + + + +
+   + + +

+Connects to the specified host. +

+ +

+Reimplemented from NLNET::CBufClient. +

+Definition at line 283 of file callback_client.cpp. +

+References NLNET::CBufClient::_BufSock, NLNET::CBufClient::_NoDelay, NLNET::CBufClient::_PrevBytesDownloaded, NLNET::CBufClient::_PrevBytesUploaded, addr, NLNET::CCallbackNetBase::checkThreadId, NLNET::Connecting, NLNET::ConnFailing, nlassert, nlwarning, ReceiveNextValue, NLNET::CCallbackNetBase::Record, NLNET::CCallbackNetBase::Replay, SendNextValue, and NLNET::TNetworkEvent.

+

+ + + + +
+ + + + + + + + + +
virtual bool NLNET::CCallbackClient::connected   const [inline, virtual]
+
+ + + + + +
+   + + +

+Returns true if the connection is still connected (changed when a disconnection event has reached the front of the receive queue, just before calling the disconnection callback if there is one). +

+ +

+Reimplemented from NLNET::CBufClient. +

+Definition at line 69 of file callback_client.h. +

+References NLNET::CCallbackNetBase::checkThreadId. +

+Referenced by receive, and send.

+

+ + + + +
+ + + + + + + + + +
bool NLNET::CCallbackClient::dataAvailable   [private]
+
+ + + + + +
+   + + +

+Returns true if there are messages to read. +

+ +

+Reimplemented from NLNET::CBufClient. +

+Definition at line 189 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::checkThreadId, and NLNET::CCallbackNetBase::Replay.

+

+ + + + +
+ + + + + + + + + + +
void NLNET::CCallbackClient::disconnect TSockId   hostid = InvalidSockId [virtual]
+
+ + + + + +
+   + + +

+Disconnect a connection Unlike in CCallbackClient, you can call disconnect() on a socket that is already disconnected (it will do nothing). +

+ +

+Reimplemented from NLNET::CCallbackNetBase. +

+Definition at line 351 of file callback_client.cpp. +

+References NLNET::CBufClient::_BufSock, NLNET::CCallbackNetBase::checkThreadId, NLNET::Disconnecting, nlassert, nlwarning, ReceiveNextValue, NLNET::CCallbackNetBase::Replay, SendNextValue, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + + +
bool NLNET::CCallbackClient::flush TSockId   hostid = InvalidSockId [virtual]
+
+ + + + + +
+   + + +

+Force to send all data pending in the send queue. +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 134 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::checkThreadId, nlassert, NLNET::CCallbackNetBase::Replay, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + +
uint64 NLNET::CCallbackClient::getReceiveQueueSize   [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 85 of file callback_client.h.

+

+ + + + +
+ + + + + + + + + +
uint64 NLNET::CCallbackClient::getSendQueueSize   [inline, virtual]
+
+ + + + + +
+   + + +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 86 of file callback_client.h.

+

+ + + + +
+ + + + + + + + + + +
TSockId NLNET::CCallbackClient::getSockId TSockId   hostid = InvalidSockId [virtual]
+
+ + + + + +
+   + + +

+Returns the sockid. +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 269 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::checkThreadId, NLNET::CBufClient::id, nlassert, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + + +
virtual const CInetAddress& NLNET::CCallbackClient::hostAddress TSockId   hostid [inline, virtual]
+
+ + + + + +
+   + + +

+Returns the address of the specified host. +

+ +

+Reimplemented from NLNET::CCallbackNetBase. +

+Definition at line 71 of file callback_client.h. +

+References NLNET::CBufClient::remoteAddress, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NLNET::CCallbackClient::receive CMessage  buffer,
TSockId  hostid = NULL
[private, virtual]
+
+ + + + + +
+   + + +

+On this layer, you can't call directly receive, It s the update() function that receive and call your callaback. +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 217 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::checkThreadId, connected, NLNET::CBufClient::id, nlassert, NLMISC_BSWAP32, nlstopex, ReceiveNextValue, NLNET::Receiving, NLNET::CCallbackNetBase::Record, NLNET::CCallbackNetBase::Replay, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + + +
void NLNET::CCallbackClient::send const NLMISC::CMemStream  buffer [inline, private]
+
+ + + + + +
+   + + +

+These function is public in the base class and put it private here because user cannot use it in layer 2. +

+ +

+Reimplemented from NLNET::CBufClient. +

+Definition at line 91 of file callback_client.h. +

+References nlstop.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
void NLNET::CCallbackClient::send const CMessage  buffer,
TSockId   hostid = InvalidSockId,
bool   log = true
[virtual]
+
+ + + + + +
+   + + +

+Sends a message to the remote host (the second parameter isn't used). +

+ +

+Implements NLNET::CCallbackNetBase. +

+Definition at line 79 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::_BytesSent, NLNET::CCallbackNetBase::checkThreadId, connected, nlassert, NLMISC_BSWAP32, NLNET::CCallbackNetBase::Record, NLNET::CCallbackNetBase::Replay, NLNET::Sending, SendNextValue, and NLNET::TSockId.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
void NLNET::CCallbackClient::setDisconnectionCallback TNetCallback   cb,
void *   arg
[inline]
+
+ + + + + +
+   + + +

+Sets callback for disconnections (or NULL to disable callback). +

+ +

+Reimplemented from NLNET::CCallbackNetBase. +

+Definition at line 80 of file callback_client.h. +

+References NLNET::CCallbackNetBase::checkThreadId, and NLNET::TNetCallback.

+

+ + + + +
+ + + + + + + + + + +
void NLNET::CCallbackClient::update sint32   timeout = 0 [virtual]
+
+ + + + + +
+   + + +

+Updates the network (call this method evenly). +

+ +

+Reimplemented from NLNET::CCallbackNetBase. +

+Definition at line 162 of file callback_client.cpp. +

+References NLNET::CCallbackNetBase::baseUpdate, NLNET::CCallbackNetBase::checkThreadId, and NLNET::CCallbackNetBase::Replay.

+


Member Data Documentation

+

+ + + + +
+ + +
uint32 NLNET::CCallbackClient::ReceiveNextValue [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 106 of file callback_client.h. +

+Referenced by connect, disconnect, and receive.

+

+ + + + +
+ + +
uint32 NLNET::CCallbackClient::SendNextValue [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 106 of file callback_client.h. +

+Referenced by connect, disconnect, and send.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1