From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html | 1029 ++++++++++++++++++++ 1 file changed, 1029 insertions(+) create mode 100644 docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html (limited to 'docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html') diff --git a/docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html b/docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html new file mode 100644 index 00000000..a4f73f21 --- /dev/null +++ b/docs/doxygen/nel/classNLAIAGENT_1_1CFsmScript.html @@ -0,0 +1,1029 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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NLAIAGENT::CFsmScript Class Reference

#include <fsm_script.h> +

+

Inheritance diagram for NLAIAGENT::CFsmScript: +

+ +NLAIAGENT::CActorScript +NLAIAGENT::CAgentScript +NLAIAGENT::IAgentManager +NLAIAGENT::IAgent +NLAIAGENT::IAgentComposite +NLAIAGENT::IBasicAgent +NLAIAGENT::IConnectIA +NLAIAGENT::IRefrence +NLAIAGENT::IObjectIA +NLAIAGENT::IBasicObjectIA +NLAIC::IBasicInterface +NLAIC::IBasicType +NLAIC::IPointerGestion +NLMISC::IStreamable +NLMISC::IClassable +NLAIAGENT::CSeqFsmScript + +List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Methods

 CFsmScript (IAgentManager *, bool activated=false)
 CFsmScript (const CFsmScript &)
 CFsmScript (IAgentManager *, IBasicAgent *, std::list< IObjectIA * > &, NLAISCRIPT::CFsmClass *)
virtual ~CFsmScript ()
virtual int getBaseMethodCount () const
 Priority of the operator. More...

virtual const NLAIC::IBasicTypeclone () const
 Inherited functions. More...

virtual const NLAIC::IBasicTypenewInstance () const
 This function allow a new instance, that mean that the class is a class factory. More...

virtual void getDebugString (std::string &) const
 This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. More...

virtual bool isEqual (const IBasicObjectIA &a) const
 Implementation of the isEqual of the IBasicObjectIA. More...

virtual const CProcessResult & run ()
 The work of an agent. More...

virtual void runChildren ()
 Run all child. More...

virtual const NLAIC::CIdentTypegetType () const
 getType return a unique string how represente the class, it can be the name of the class. More...

virtual void save (NLMISC::IStream &os)
 Save the class in a stream. More...

virtual void load (NLMISC::IStream &is)
 Load the class from a stream. More...

virtual IObjectIA::CProcessResult runMethodBase (int index, IObjectIA *)
virtual tQueue isMember (const NLAIAGENT::IVarName *, const NLAIAGENT::IVarName *, const IObjectIA &) const
virtual sint32 getMethodIndexSize () const
 getMethodIndexSize define the nomber of method define in the class. More...

void getFatherComponent (IVarName &)
virtual void activate (IBasicAgent *)
virtual void unactivate (IBasicAgent *)
virtual void setTopLevel (NLAIAGENT::CAgentScript *)

Static Public Attributes

const NLAIC::CIdentType IdFsmScript

Private Attributes

std::vector< NLAIAGENT::IObjectIA * > _VarValues
NLAILOGIC::CFactBase_FactBase
std::vector< IBasicAgent * > _ActiveChilds
+

Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
NLAIAGENT::CFsmScript::CFsmScript IAgentManager ,
bool   activated = false
+
+ + + + + +
+   + + +

+ +

+Definition at line 62 of file fsm_script.cpp. +

+Referenced by clone, and newInstance.

+

+ + + + +
+ + + + + + + + + + +
NLAIAGENT::CFsmScript::CFsmScript const CFsmScript &  
+
+ + + + + +
+   + + +

+ +

+Definition at line 43 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
NLAIAGENT::CFsmScript::CFsmScript IAgentManager ,
IBasicAgent ,
std::list< IObjectIA * > &  ,
NLAISCRIPT::CFsmClass 
+
+ + + + + +
+   + + +

+ +

+Definition at line 54 of file fsm_script.cpp. +

+References components.

+

+ + + + +
+ + + + + + + + + +
NLAIAGENT::CFsmScript::~CFsmScript   [virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 66 of file fsm_script.cpp.

+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::activate IBasicAgent  [virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 233 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + +
const NLAIC::IBasicType * NLAIAGENT::CFsmScript::clone   const [virtual]
+
+ + + + + +
+   + + +

+Inherited functions. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 75 of file fsm_script.cpp. +

+References CFsmScript.

+

+ + + + +
+ + + + + + + + + +
int NLAIAGENT::CFsmScript::getBaseMethodCount   const [virtual]
+
+ + + + + +
+   + + +

+Priority of the operator. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Definition at line 180 of file fsm_script.cpp. +

+Referenced by NLAIAGENT::CSeqFsmScript::runMethodBase, and runMethodBase.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::getDebugString std::string &   const [virtual]
+
+ + + + + +
+   + + +

+This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 95 of file fsm_script.cpp. +

+References NLAIAGENT::CAgentScript::_AgentClass, NLAISCRIPT::CAgentClass::getDebugString, and t. +

+Referenced by runMethodBase.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::getFatherComponent IVarName 
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NLAIAGENT::CSeqFsmScript.

+

+ + + + +
+ + + + + + + + + +
sint32 NLAIAGENT::CFsmScript::getMethodIndexSize   const [virtual]
+
+ + + + + +
+   + + +

+getMethodIndexSize define the nomber of method define in the class. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Definition at line 129 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + +
const NLAIC::CIdentType & NLAIAGENT::CFsmScript::getType   const [virtual]
+
+ + + + + +
+   + + +

+getType return a unique string how represente the class, it can be the name of the class. +

+This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 112 of file fsm_script.cpp. +

+References IdFsmScript. +

+Referenced by runChildren.

+

+ + + + +
+ + + + + + + + + + +
bool NLAIAGENT::CFsmScript::isEqual const IBasicObjectIA  a const [virtual]
+
+ + + + + +
+   + + +

+Implementation of the isEqual of the IBasicObjectIA. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 107 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
tQueue NLAIAGENT::CFsmScript::isMember const NLAIAGENT::IVarName ,
const NLAIAGENT::IVarName ,
const IObjectIA 
const [virtual]
+
+ + + + + +
+   + + +

+ +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 186 of file fsm_script.cpp. +

+References param, NLAIAGENT::CActorScript::ParamFailureMsg, NLAIAGENT::CActorScript::ParamSuccessMsg, NLAIAGENT::tQueue, and NLAIC::CIdentType::VoidType.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::load NLMISC::IStream  is [virtual]
+
+ + + + + +
+   + + +

+Load the class from a stream. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 123 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + +
const NLAIC::IBasicType * NLAIAGENT::CFsmScript::newInstance   const [virtual]
+
+ + + + + +
+   + + +

+This function allow a new instance, that mean that the class is a class factory. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 81 of file fsm_script.cpp. +

+References NLAIAGENT::CAgentScript::_AgentClass, NLAISCRIPT::CAgentClass::buildNewInstance, and CFsmScript.

+

+ + + + +
+ + + + + + + + + +
const IObjectIA::CProcessResult & NLAIAGENT::CFsmScript::run   [virtual]
+
+ + + + + +
+   + + +

+The work of an agent. +

+Typically agent process child message, process its message and run its activity. +

+Reimplemented from NLAIAGENT::CActorScript. +

+Definition at line 228 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + +
void NLAIAGENT::CFsmScript::runChildren   [virtual]
+
+ + + + + +
+   + + +

+Run all child. +

+ +

+Reimplemented from NLAIAGENT::CAgentScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 253 of file fsm_script.cpp. +

+References getType.

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
IObjectIA::CProcessResult NLAIAGENT::CFsmScript::runMethodBase int   index,
IObjectIA 
[virtual]
+
+ + + + + +
+   + + +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 151 of file fsm_script.cpp. +

+References getBaseMethodCount, getDebugString, index, NLAIAGENT::CActorScript::onFailure, NLAIAGENT::CActorScript::onSuccess, params, and r.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::save NLMISC::IStream  os [virtual]
+
+ + + + + +
+   + + +

+Save the class in a stream. +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Reimplemented in NLAIAGENT::CSeqFsmScript. +

+Definition at line 117 of file fsm_script.cpp.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::setTopLevel NLAIAGENT::CAgentScript  [virtual]
+
+ + + + + +
+   + + +

+ +

+Reimplemented from NLAIAGENT::CActorScript. +

+Definition at line 283 of file fsm_script.cpp. +

+References NLAIAGENT::CAgentScript::_Components, NLAIAGENT::CAgentScript::_NbComponents, NLAIAGENT::CActorScript::_TopLevel, NLAIAGENT::CActorScript::CActorScript, and NLAIAGENT::CAgentScript::setTopLevel.

+

+ + + + +
+ + + + + + + + + + +
void NLAIAGENT::CFsmScript::unactivate IBasicAgent  [virtual]
+
+ + + + + +
+   + + +

+ +

+Definition at line 238 of file fsm_script.cpp.

+


Member Data Documentation

+

+ + + + +
+ + +
std::vector<IBasicAgent *> NLAIAGENT::CFsmScript::_ActiveChilds [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 55 of file fsm_script.h.

+

+ + + + +
+ + +
NLAILOGIC::CFactBase* NLAIAGENT::CFsmScript::_FactBase [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 53 of file fsm_script.h.

+

+ + + + +
+ + +
std::vector<NLAIAGENT::IObjectIA *> NLAIAGENT::CFsmScript::_VarValues [private] +
+
+ + + + + +
+   + + +

+ +

+Definition at line 52 of file fsm_script.h.

+

+ + + + +
+ + +
const NLAIC::CIdentType CFsmScript::IdFsmScript [static] +
+
+ + + + + +
+   + + +

+ +

+Referenced by NLAISCRIPT::CFsmClass::CFsmClass, and getType.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1