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NL3D::UTrackKeyframer Class Reference

This is a keyframer track interface. +More... +

+#include <u_track.h> +

+

Inheritance diagram for NL3D::UTrackKeyframer: +

+ +NL3D::ITrackKeyFramer +NL3D::ITrackKeyFramer< CKeyBezierFloat > +NL3D::ITrackKeyFramer< CKeyBezierQuat > +NL3D::ITrackKeyFramer< CKeyBezierVector > +NL3D::ITrackKeyFramer< CKeyBool > +NL3D::ITrackKeyFramer< CKeyFloat > +NL3D::ITrackKeyFramer< CKeyInt > +NL3D::ITrackKeyFramer< CKeyQuat > +NL3D::ITrackKeyFramer< CKeyRGBA > +NL3D::ITrackKeyFramer< CKeyString > +NL3D::ITrackKeyFramer< CKeyTCBFloat > +NL3D::ITrackKeyFramer< CKeyTCBQuat > +NL3D::ITrackKeyFramer< CKeyTCBVector > +NL3D::ITrackKeyFramer< CKeyVector > + +List of all members. + + + +

Public Methods

virtual void getKeysInRange (TAnimationTime t1, TAnimationTime t2, std::vector< TAnimationTime > &result)=0
 Retrieve the keys that are in the given range ]t1, t2] of the track. More...

+

Detailed Description

+This is a keyframer track interface. +

+Once you've got a track, you can know wether its a keyframer track by using a dynamic_cast +

+ +

+Definition at line 173 of file u_track.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + + + + + + + +
virtual void NL3D::UTrackKeyframer::getKeysInRange TAnimationTime   t1,
TAnimationTime   t2,
std::vector< TAnimationTime > &   result
[pure virtual]
+
+ + + + + +
+   + + +

+Retrieve the keys that are in the given range ]t1, t2] of the track. +

+They can then be evaluated

+Parameters:
+ + +
result  +a vector that will be cleared, and filled with the date ofthe keys
+
+

+Implemented in NL3D::ITrackKeyFramer.

+


The documentation for this class was generated from the following file: + + + +
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+ + -- cgit v1.2.1