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NL3D::UPointLight Member List

This is the complete list of members for NL3D::UPointLight, including all inherited members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DirectMatrix enum valueNL3D::UTransformable
enableSpotlight(bool enable)=0NL3D::UPointLight [pure virtual]
freezeHRC()=0NL3D::UTransform [pure virtual]
getAmbient() const=0NL3D::UPointLight [pure virtual]
getAttenuationBegin() const=0NL3D::UPointLight [pure virtual]
getAttenuationEnd() const=0NL3D::UPointLight [pure virtual]
getClusterSystem()=0NL3D::UTransform [pure virtual]
getDeltaPosToSkeletonWhenOutOfFrustum() const=0NL3D::UPointLight [pure virtual]
getDiffuse() const=0NL3D::UPointLight [pure virtual]
getLastClippedState() const=0NL3D::UTransform [pure virtual]
getLastWorldMatrixComputed() const=0NL3D::UTransform [pure virtual]
getLoadBalancingGroup() const=0NL3D::UTransform [pure virtual]
getMatrix() const=0NL3D::UTransformable [pure virtual]
getMeanColor() const=0NL3D::UTransform [pure virtual]
getOrderingLayer() const=0NL3D::UTransform [pure virtual]
getPivot(CVector &pivot)=0NL3D::UTransformable [pure virtual]
getPivot()=0NL3D::UTransformable [pure virtual]
getPivotValueName()NL3D::UTransformable [static]
getPos(CVector &pos)=0NL3D::UTransformable [pure virtual]
getPos()=0NL3D::UTransformable [pure virtual]
getPosValueName()NL3D::UTransformable [static]
getRotEuler(CVector &rot)=0NL3D::UTransformable [pure virtual]
getRotEuler()=0NL3D::UTransformable [pure virtual]
getRotEulerValueName()NL3D::UTransformable [static]
getRotOrder()=0NL3D::UTransformable [pure virtual]
getRotQuat(CQuat &quat)=0NL3D::UTransformable [pure virtual]
getRotQuat()=0NL3D::UTransformable [pure virtual]
getRotQuatValueName()NL3D::UTransformable [static]
getScale(CVector &scale)=0NL3D::UTransformable [pure virtual]
getScale()=0NL3D::UTransformable [pure virtual]
getScaleValueName()NL3D::UTransformable [static]
getSpecular() const=0NL3D::UPointLight [pure virtual]
getSpotAngleBegin() const=0NL3D::UPointLight [pure virtual]
getSpotAngleEnd() const=0NL3D::UPointLight [pure virtual]
getTransformMode()=0NL3D::UTransformable [pure virtual]
getUserLightable() const=0NL3D::UTransform [pure virtual]
getVisibility()=0NL3D::UTransform [pure virtual]
Herit enum valueNL3D::UTransform
heritVisibility()=0NL3D::UTransform [pure virtual]
Hide enum valueNL3D::UTransform
hide()=0NL3D::UTransform [pure virtual]
isOpaque()=0NL3D::UTransform [pure virtual]
isSpotlight() const=0NL3D::UPointLight [pure virtual]
isTransparent()=0NL3D::UTransform [pure virtual]
lookAt(const CVector &eye, const CVector &target, float roll=0.f)=0NL3D::UTransformable [pure virtual]
parent(UTransform *newFather)=0NL3D::UTransform [pure virtual]
RotEuler enum valueNL3D::UTransformable
RotQuat enum valueNL3D::UTransformable
setAmbient(NLMISC::CRGBA ambient)=0NL3D::UPointLight [pure virtual]
setClusterSystem(UInstanceGroup *pIG)=0NL3D::UTransform [pure virtual]
setColor(NLMISC::CRGBA color)=0NL3D::UPointLight [pure virtual]
setDeltaPosToSkeletonWhenOutOfFrustum(const CVector &deltaPos)=0NL3D::UPointLight [pure virtual]
setDiffuse(NLMISC::CRGBA diffuse)=0NL3D::UPointLight [pure virtual]
setLoadBalancingGroup(const std::string &group)=0NL3D::UTransform [pure virtual]
setLogicInfo(ILogicInfo *logicInfo)=0NL3D::UTransform [pure virtual]
setMatrix(const CMatrix &mat)=0NL3D::UTransformable [pure virtual]
setMeanColor(NLMISC::CRGBA color)=0NL3D::UTransform [pure virtual]
setOpacity(bool v)=0NL3D::UTransform [pure virtual]
setOrderingLayer(uint layer)=0NL3D::UTransform [pure virtual]
setPivot(const CVector &pivot)=0NL3D::UTransformable [pure virtual]
setPivot(float px, float py, float pz)NL3D::UTransformable [inline]
setPos(const CVector &pos)=0NL3D::UTransformable [pure virtual]
setPos(float px, float py, float pz)NL3D::UTransformable [inline]
setRotEuler(const CVector &rot)=0NL3D::UTransformable [pure virtual]
setRotEuler(float rx, float ry, float rz)NL3D::UTransformable [inline]
setRotQuat(const CQuat &quat)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir)=0NL3D::UTransformable [pure virtual]
setRotQuat(const CVector &jdir, const CVector &vup)=0NL3D::UTransformable [pure virtual]
setScale(const CVector &scale)=0NL3D::UTransformable [pure virtual]
setScale(float sx, float sy, float sz)NL3D::UTransformable [inline]
setSpecular(NLMISC::CRGBA specular)=0NL3D::UPointLight [pure virtual]
setTransformMode(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0NL3D::UTransformable [pure virtual]
setTransparency(bool v)=0NL3D::UTransform [pure virtual]
setupAttenuation(float attenuationBegin, float attenuationEnd)=0NL3D::UPointLight [pure virtual]
setupSpotAngle(float spotAngleBegin, float spotAngleEnd)=0NL3D::UPointLight [pure virtual]
setUserLightable(bool enable)=0NL3D::UTransform [pure virtual]
show()=0NL3D::UTransform [pure virtual]
Show enum valueNL3D::UTransform
TransformModeCount enum valueNL3D::UTransformable
TTransformMode enum nameNL3D::UTransformable
TVisibility enum nameNL3D::UTransform
unfreezeHRC()=0NL3D::UTransform [pure virtual]
UPointLight()NL3D::UPointLight [inline, protected]
UTransform()NL3D::UTransform [inline, protected]
UTransformable()NL3D::UTransformable [inline, protected]
VisibilityCount enum valueNL3D::UTransform
~UPointLight()NL3D::UPointLight [inline, protected, virtual]
~UTransform()NL3D::UTransform [inline, protected, virtual]
~UTransformable()NL3D::UTransformable [inline, protected, virtual]
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